Level Switching

Level Switching

Super important feature since I can't put the whole game in one scene without gigabrain code turning things off and on as needed. It also lets me teleport the player within a scene which is nice

More Posts from Alkaliii and Others

6 months ago

NPC Reactivity

It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...

New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.


Tags
2 years ago

Feb 22, 2021

Feb 22, 2021

Time to begin a shit ton of reposting. The title is the date of the original post. If you don't want to wait for it to appear here you can try and find my Twitter. No, I will not link it for you lazy bum. I will link discord tho


Tags
2 years ago

Oct 15, 2022

Oct 15, 2022
Oct 15, 2022
Oct 15, 2022
Oct 15, 2022

UI revamp. Yes, I revamped the look without implementing any of them, no I will not explain myself. We're getting kinda close to the future... I'm gonna run out of content to post daily lol.


Tags
10 months ago

Camera Zone

Made this invisible trigger to move the camera around. All it does is tell my camera to focus on a new position and has settings to create a new focus point between the player and a defined position around the trigger. The transition could use some work tho haha.


Tags
1 year ago

Damage Popups

The whole point is to provide context on what important modifiers might have applied to the damage. I've overhauled the battle system a bit since so they don't look like this anymore but yea progress...


Tags
1 year ago

More WIP Inventory

More WIP Inventory
More WIP Inventory
More WIP Inventory
More WIP Inventory

I spend a lotta time tweaking designs instead of coding, which I feel guilty for... probably because my project's viability suffers a bit each time because I want it to look perfect before the first implementation... maybe ill spend a month doing quick and dirty sprints where I implement features in a week... maybe


Tags
8 months ago
Excelsior, A Puzzle Adventure Game For The Game Boy Color Is Now Live On Kickstarter. There Is A Demo

Excelsior, a puzzle adventure game for the Game Boy Color is now live on Kickstarter. There is a demo available on itch.io - please help us fund the project so we can develop it into a full game! https://www.kickstarter.com/projects/zenadu/excelsior-a-puzzle-exploration-game-for-the-gameboy-color


Tags
1 year ago

An attempt at VFX

An Attempt At VFX

This took a lot of time to make and I'm pretty sure I'm gonna scrap it. It's pretty cool tho, it's entirely 2D (part of why it took so long to make...)


Tags
1 year ago

More Inventory UI

More Inventory UI

Still incomplete but now I can look at the items I have without using the debug console.


Tags
5 months ago

Options Menu

The coolest thing this menu has is keybinding. I need to tweak it a bit so that the user has to specify that they want to apply changes rather than instantly updating the game settings


Tags
Loading...
End of content
No more pages to load
  • thatspacepirate
    thatspacepirate liked this · 1 year ago
  • alkaliii
    alkaliii reblogged this · 1 year ago
alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

200 posts

Explore Tumblr Blog
Search Through Tumblr Tags