this is too much text i didn’t read any of these
i’m not american
i’ve never heard of any of these things
i don’t main anything in mario kart, i’ve played it maybe one time ever
i’m older than 16
i don’t recognise any of these people
for protection against mosquitos but honestly a serve
paracetamol by declan mckenna // richard siken // song of achilles // sofia by clairo // maurice // black iris by leah raeder // sweet mother by sappho
They really trying to say she is not excited for the role.
a lot of the "Rachel Zegler is smug" hate train feels very much like when Anne Hathaway got the same response. Which basically was alot of people for some reason hate how passionate theatre kids are.
the phone call to chris but dumb
Do you have any advice for someone about to dm for the first time? I'm less worried about running the session than how the hell do you plan one?
Btw Iove your art and it's inspired me to try out line work again
Thanks! And hey, that's a good question.
*Some restrictions apply
How I like to think of when I DM is that me and my players sit in the middle of a WHEEL of possibilities. It looks something like this:
Every session you start with, you have a set amount of possible go-to points. These are limited. Usually, your party won't go from sipping drinks at a tavern to walking out the door and fighting cult members in ONE session.
The possibilities are endless, so what you need to prepare is just the next few steps. In the above image, what I mean is that they first two darker shades are representative of what you need to have prepared immediately, and the lighter shades are plans you can have on the back burner, but don't need to flesh out.
As your party makes choices and travels outside of the Starting Spot, you can prepare the NEXT steps based on the ones they chose.
So, say your party is in your tavern, and they decide to go to the Adventuring Guild to look for a job. You don't HAVE to prepare the Heist Mission in the Wizard's tower for that - you can know it's a possibility, but once they've made their first choice, you have a direction.
You can then kind of visualize what their next steps are.
Of course, this wheel isn't one way! Your players could always just... hop over to an adjacent topic! If they're solving a mystery, that could link up to a Cult involvement. And from there, they can discover a Secret Hideout for the Cult, which you already know was a possibility if they were to go into the forest.
And once that sort of adventure has started, you can go ahead and think about what other things you had planned out might link up to or evolve from where they are.
At that point, it's like playing a giant board-game. Which involves laying down track in front of an oncoming train.
My recommendation is that you keep a few things on hand which can be used anywhere:
a few maps that somewhat relate to multiple things on your map (for example, a dungeon-looking map that could be a Secret Hideout OR the Wizard's tower)
Some named NPCs - at least one per location that you can throw up immediately when they arrive
a few puzzles/plotpoints which can act as a placeholder while you think of details (for example, a Mystery can be hard to think of on the spot. Give them some random clues, such as a missing person, a few discarded items, etc and then take your time before the next session to link those items together!)
The rest is.. well... just making it up as you go along!
Of course, that's just MY personal way of doing things. Some people prepare way less, and some prepare way more. It's just all up to how quickly your players move/how comfortable you are with details.
goodnight to: dps edition
goodnight to people who like to feel taller, roommates, short people, amoebas, people who eat half a roll, people cut from the scenes in the movie, gingers, people who play the clarinet, people who play the sax, lgbtq+ poetry groups, hopeless romantics, stereotypical blonde cheerleaders...
idk feel free to add more :)
i am so so sick of white gay ppl trying to make antiracism movements about them like if i see one more motherfucker on tiktok respond to a pocs video with the FUCKING “uwu but i have adhd and im gay / trans how can u say im not oppressed” like shut up this is not about u and just because u are queer does not negate the fact that you benefit from white privilege stay in your fucking lane and check urself
disagree with me if u want but I think it would be so hilarious if, after Jeremy becomes one of the first and only people that Neil immediately decides he likes, Jeremy just LOATHES Neil. Because in tsc we learn that Neil Josten just gives scary vibes. He’s harsh, he’s unpredictable, and he has that manic smile he shows more and more that’s just unsettling. And WE know that he can actually be very caring and empathetic when he likes someone, but Jeremy has barely ever interacted with him. Neil’s perception of Jeremy that we see in tkm is that he’s just this really chill, nice guy who’s great at exy and is just someone Neil really appreciates. But Jeremy only knows Neil through a) his not so flattering public reputation, and b) his pretty complicated relationship with Jean. Jeremy’s most significant memory of Neil is that one day, Neil just randomly shows up in California and Jean just looks terrified, they disappear for five hours and when Jean gets back he has a huge breakdown and looks like he’s going to cry. Wouldn’t it be so hilarious if this just taints any perception that Jeremy has of Neil? and so when they actually meet up, captain sunshine—the most accepting and kind man alive who is just friends with anyone—thinks that Neil is just an absolute asshole.
Bonus if Neil is completely oblivious to this. They start talking after a game and Jeremy is being super cold to him, to the point that even the foxes notice how awkward the conversation is, and then later that night Neil’s just like: “Jeremy’s the best, one of the only exy captains I actually have respect for.” And the other foxes are like ???
A full time student. Primary bread winner and loser of this family (of one). (She/They)
260 posts