Beginner concept artist, lover of fantasy works 2003 baby

103 posts

Latest Posts by d3m0n-c0nc3pt5 - Page 3

1 year ago
The Lash Of Bhaal / The Testament Of Myrkul / The Edict Of Bane

the lash of bhaal / the testament of myrkul / the edict of bane


Tags
1 year ago

me when sun characters are terrifying and destructive. me when light is an overwhelming damaging power. me w

Me When Sun Characters Are Terrifying And Destructive. Me When Light Is An Overwhelming Damaging Power.

Tags
1 year ago

so this bizarre drow source material is a grand example of How Not to Write your Fantasy Races 😭 it's just eugh

Telling Him To Read More Was A Bad Idea

telling him to read more was a bad idea

1 year ago
Lestuck! It’s That Detained Dracula! Double Cursed And Trapped In The Body Of A Bat! Luckily, His Team

Lestuck! It’s that detained Dracula! Double cursed and trapped in the body of a bat! Luckily, his team of engineers managed to manufacture a malevolent machination that gets all his vampiring done directly! Pneumatic fangs and a straw solves the blood sucking!

1 year ago
What With Bucket Hats, Bare Midriffs, And Flared Jeans Having Been Resurrected By Some Irresponsible
What With Bucket Hats, Bare Midriffs, And Flared Jeans Having Been Resurrected By Some Irresponsible

What with bucket hats, bare midriffs, and flared jeans having been resurrected by some irresponsible necromancer with frosted tips, I figure there’s no better time to resurrect some of my favorite Y2K fonts. I typically only see the same three or four pop up in discussions on the subject, so maybe this will be helpful to nostalgic designers. Click though for links.

Keep reading

1 year ago
Roar, 3d Creature Design By Sadan Vague
Roar, 3d Creature Design By Sadan Vague
Roar, 3d Creature Design By Sadan Vague
Roar, 3d Creature Design By Sadan Vague
Roar, 3d Creature Design By Sadan Vague
Roar, 3d Creature Design By Sadan Vague
Roar, 3d Creature Design By Sadan Vague
Roar, 3d Creature Design By Sadan Vague

Roar, 3d creature design by Sadan Vague

1 year ago

bible: angels are actually wheels of eyes and flames me: cool my mind visualising this:

Bible: Angels Are Actually Wheels Of Eyes And Flames Me: Cool My Mind Visualising This:
1 year ago
Morfran

Morfran

This is my try to make a dracula/vampire/monster The first version didn't have the dracula mostache but you know Those details are always a must 👌✨

1 year ago
The Son Of The Dragon Lives Up To His Name
The Son Of The Dragon Lives Up To His Name

the son of the dragon lives up to his name

2 years ago
Customisable Character
Customisable Character

customisable character

2 years ago

We all love our ghouls here but I think we need to remember that being really close to them all the time would be causing low level radiation damage so you’d always need to keep rad-away on you. But you’d also just kinda need to get use to the smell of rotting flesh? Like ghouls are rotting. I can bring evidence to prove this,people in canon don’t like the smell of ghouls. Also when you kiss them your nose would go in their nose hole and I still don’t know how to feel about that.


Tags
2 years ago

Based on @just-another-ghoul-lover 's post here, I wanted to throw in my two cents on ghouls, but I didn't wanna take over their post nor make it look like I think they're wrong, which they aren't canonically.

But, since when have I ever let canon stop me?

My HC is more like what we get in Fallout 4: ghouls are more like horribly scarred by the radiation, but not in a constant state of rotting. If their ability to heal is keeping them alive, then eventually that healing will win out. I figure ghouls are also prone to losing other bits of themselves when injured and such, and let's face it, in 200+ years a lot of injury can happen. And, I like that some ghouls keep their hair for whatever reason, or if they didn't, I mean, if Deacon can get surgery to change his face very other week, why not hair transplants for ghouls? Or just wigs, if you want. Either way, everyone is different and it stands to reason, at least in my HC, that ghoulification is different for everyone. With Hancock's coming from an experimental drug, I feel like his body is reacting a totally different way, just like I think that Eddie Winter probably should've looked a little more unique as well.

As far as being radiated, radiation degrades over time. Hence the whole idea that eventually you can actually leave a vault - even if Vault Tec never intended that to happen in some cases. I can see it being low level radiation in ghouls, but thing is at this point, they are either about the same as the background radiation that the whole world exists in - so not much of a problem to people around them who already deal with it daily - or it's just enough to warrant some worry and keep Rad-Away around.

I don't think the more intelligent ghouls smell awful more than intensely musky, which isn't a smell everyone likes. And, it's worse when they're wet. So, if you don't like wet brahmin smell, you probably don't like ghouls. Intelligent ghouls, I feel, probably try to take care of themselves as much as possible. I mean, Daisy, for instance, strikes me as someone who is probably rather fastidious about it. And, there are ways to mask smells.

Feral ghouls, on the other hand, do not take care of any hygiene and will eat anything that moves which means they are constantly covered in gore, so they smell absolutely like dead things. Bodies who exist in that manner absolutely will start to rot after a while. Especially if they injure themselves and don't tend it, which they won't, so they get infections which causes more rot. So, I mean, being around ferals will absolutely make certain people jump to the assumption all ghouls smell that way, especially if they're racist against ghouls to begin with.

And, hey, again, I know my HC isn't canon, and I'm okay with that. I am also okay with people preferring to stick with canon. That in itself offers some interesting ideas in ghoul/human relations.


Tags
2 years ago

One of my favorite things in Fallout 4 was how synths can randomly replace settlers in your settlements. And people in real life all talked about how you could tell who a synth was by checking their energy resistance in VATS. Having energy resistance = you’re a synth.

Except this was completely made up by players trying to find an easy way to find synths. Settlers can just randomly have energy resistance for various reasons.

So in a game about paranoia and witch hunts, players created a real life equivalent of witch trials and plenty of random innocent NPCs were butchered over paranoia about synths, started by real life rumors.

2 years ago

werewolves can be anything. they can be ANYTHING if you just believe. metaphor for trans. metaphor for gay. metaphor for autism. metaphor for disability. metaphor for anger issues. metaphor for generational trauma. metaphor for mental illness. metaphor for addiction. metaphor for wanting to kill someone. you can do anything with them truly

2 years ago
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder

i don’t know what else to say except that AI art is no longer simply a source of creativity or a wonder of human creation. it has become actively hostile and destructive toward the very thing it pretends to uplift and celebrate. it is void of any human element, any soul or ounce of emotion or self-expression. continuing to use AI art knowing that it comes from theft and robbing artists of their livelihood is disgusting. we need your support now more than ever. stop giving these thieves your money and admiration.


Tags
2 years ago

Whoever made the mod for RE8 that removed the hair textures, thank you.

I’ve been looking for Vârcolac anatomy references but the hair got in the way, and my own speculations could only satisfy my curiosity so much.

It’s my fave depiction of a werewolf transformation

Look at this thing!

Whoever Made The Mod For RE8 That Removed The Hair Textures, Thank You.
Whoever Made The Mod For RE8 That Removed The Hair Textures, Thank You.

The way the jaw OPENS!!! Skin can only stretch so far so fast and the implication is the transformation was so quick that the skin didn’t have time to stretch is a detail I enjoy (even though that sort of drastic change in phisiology would take years, but this is a resi game)

Whoever Made The Mod For RE8 That Removed The Hair Textures, Thank You.

The crease at the back of its neck and the way the throat sort of bulges! Human spines don’t connect to the skull the same way most quadruped spines do, meaning it’s technically looking “up” at all times to compensate

Whoever Made The Mod For RE8 That Removed The Hair Textures, Thank You.

The extension of the maxilla (upper jaw) and mandible(lower jaw) its like somebody just pulled the face away from the rest of the skull, and it likely has larger, more sensitive olfactory bulbs as a result.

The extension of the forearms and increased muscle mass in the back and shoulders is more obvious too, adding to the uncanny valley effect due to the messed up proportions

Love this kind of shit


Tags
2 years ago

I love this kind of werewolf anatomy.

Today In The Shower, I Was Thinkin About Werewolf Anatomy And The Pain/body Horror That Kinda Transformation
Today In The Shower, I Was Thinkin About Werewolf Anatomy And The Pain/body Horror That Kinda Transformation

Today in the shower, I was thinkin about werewolf anatomy and the pain/body horror that kinda transformation would actually entail 🤔 specifically the way a humanoid skull would have to stretch into a canine shape!! So I did a little study about it c:


Tags
2 years ago

FUNDAMENTALLY, CYBERPUNK 2077 IS NOT A GAME ABOUT OBTAINING RICHES, FAME OR ANYTHING LIKE THAT, DESPITE WHAT MANY PISSY REVIEWERS MIGHT SAY ABOUT IT- FIRST AND FOREMOST, IT'S A GAME ABOUT HUMAN CONNECTION IN FACE OF A GREAT TRAGEDY, EITHER PERSONAL OR SOCIETAL. V IS DYING, AND SO IS THE WORLD AROUND THEM, DUE TO CAPITALIST EXPLOITATION- V'S DESIRE TO GET RICH AND CLIMB THE SOCIAL LADDER TO GET OUT OF POVERTY BY AQUIRING MONEY AND FAME, A GOAL THAT'S VERY TYPICAL FOR PEOPLE LIVING IN A HYPERCAPITALIST SOCIETY, AND THE PLANET SLOWLY DYING DUE TO CORPO EXPLOITATION, WITH FLORA AND FAUNA DYING OFF, WATER AND AIR BECOMING POLLUTED AND CLIMATE CHANGE BECOMING MORE AND MORE RUTHLESS. IN A WORLD LIKE THIS, WHAT DO WE HAVE TO HOLD ON TO? THE GAME SEEMS TO IMPLY THAT OTHER HUMAN BEINGS ARE THE ONLY THING WORTH FIGHTING FOR- BY DOING QUESTS FOR CHARACTERS LIKE JUDY, PANAM, RIVER, KERRY, CLAIRE, MISTY OR EVEN JOHNNY, V IS ABLE TO BRING POSITIVE CHANGE INTO THESE CHARACTERS' LIVES. CRUTIALLY, ALL OF THEIR QUESTS CENTER AROUND MOURNING, SHOWING JUST WHAT BIG OF AN IMPACT DEATH HAS ON YOUR LOVED ONES, SOMETHING THAT TIES BACK TO THE PROTAGONISTS, V AND JOHNNY, GIVEN THAT ONE OF THEM WILL DIE SOON, AND ONE OF THEM HAS DIED ALREADY- IT'S A WAKE UP CALL FOR THEM, FOR V TO USE THE TIME THEY HAVE LEFT WISELY AND FOCUS ON WHAT MATTERS, AKA THEIR LOVED ONES, AND FOR JOHNNY TO SEE JUST HOW BIG OF AN IMPACT THE SELFISH LIFE HE LED HAD ON PEOPLE LIKE ROGUE, KERRY OR ALT. THAT'S WHY THE BOND BETWEEN JOHNNY AND V IS SO IMPORTANT TO THE NARRATIVE- JOHNNY IS WHO V CAN BECOME IF THEY WILL CONTINUE ON THE PATH OF SURVIVAL BY ALL MEANS AND THIRST FOR FAME, AND V IS WHO JOHNNY COULD'VE BEEN IF HE'D PRIORITIZE HIS FRIENDS AND PARTNERS WHILE HE WAS ALIVE. V CAN HELP JOHNNY TO TRY REPAIR AT LEAST SOME OF THE MISTAKES HE MADE IN LIFE, WHILE JOHNNY CAN WARN V AND SERVE AS THEIR GUIDE, AS FLAWED AND SELFISH HE MIGHT BE SOMETIMES. THEY ARE BOTH ON A CRASH COURSE TO BECOMING THE SAME PERSON ANYWAYS, SO THEY MIGHT AS WELL BE THE BEST OF THE BOTH OF THEM. TRANSCENDENCE AND CHANGE IN GENERAL ARE IMPORTANT THEMES OF THE GAME TOO, WITH V FEARING THEIR DEATH AND BECOMING JOHNNY, WHEN THEY SHOULD ACCEPT THAT NOTHING IN LIFE IS PERMANENT, AND THEY ARE CONSTANTLY CHANGING INTO DIFFERENT VERSIONS OF THEMSELVES. EVEN THEIR SLOW CHANGE INTO JOHNNY, OR, MORE PRECISELY, AN AMALGAMATE OF THE TWO OF THEM, ISN'T THAT DIFFERENT FROM THE CHANGE EVERYONE GOES THROUGH ALL THE TIME, EVERY DAY. IN THE END, V CAN ASCEND INTO A BEING OF THE NET AND GIVING THEIR BODY TO JOHNNY, GOING THROUGH THE MOST LITERAL READING OF THAT "CHANGE" THEME IN THE GAME. JOHNNY'S ARC IS ALSO HEAVILY TIED TO CHANGE, AND THAT'S WHERE HIS CHARACTER ARC COMES IN-

FUNDAMENTALLY, CYBERPUNK 2077 IS NOT A GAME ABOUT OBTAINING RICHES, FAME OR ANYTHING LIKE THAT, DESPITE

Tags
2 years ago

Gen-3 Synths: What Canon Does and Does Not Actually Say

Gen-3 Synths: What Canon Does And Does Not Actually Say

Synths! One of the most important concepts in Fallout 4, much of the game’s plot and thematic structure revolves around the Institute’s humanoid androids. The question of whether or not to regard synths as people is hugely important (and if you’ve been anywhere near my blog before, you’ll know I come down solidly on the “yes, duh” side of things.)

But that’s not why we’re here today!

There is a LOT of misunderstanding floating around about gen-3 synths. Many players miss basic facts about what synths are, what they can and cannot do, how they function and how they are made. Because this is such a massive game with so many perspectives and factions to explore (all with their own opinions,) it can be difficult to discern what’s true.

So the purpose of this post is to outline exactly what canon says about gen-3 synths-- the concrete facts as stated in the lore. Along with that, I’ll touch on a few concepts that canon doesn’t actually specify, open for interpretation however you see fit.

Massive Fallout 4 spoilers ahead, obviously.

Sidenote: Gen-1 and Gen-2 Synths

Essentially, gen-1 and gen-2 synths are fancy robots. Fully mechanical, programmed to follow a set of orders, built to perform menial tasks for the Institute. The difference is the “skin” that covers gen-2s, where the gen-1s are just naked robotic frames and inner parts. There are a few gen-1s still kicking around the Institute and scattered throughout groups of synth enemies, but the majority of old synths you’ll see and fight in the game are gen-2s.

And so is our buddy Nick Valentine. As Nick tells us, he is a gen-2 synth in all but mind-- a special prototype to test if synths could operate with a personality. Nick received the brainscans of the human Nick Valentine to form his basic personality, while his “brother” DiMA was allowed to form a personality from scratch. Nick and DiMA both have free will, human-level intelligence, and are no longer bound to programming. All other old synths are mindless, programmed robots that attack all enemies of the Institute indiscriminately.

Nick tells us about his function and his experience as a gen-2 synth, such as the fact that he doesn’t eat, drink, or sleep. He mentions being immune to radiation and able to easily repair himself, advantages that come from existing in a fully mechanical body.

But I think a lot of misinformation about synths comes from people equating what Nick says about himself to ALL synths. In canon, gen-3 synths are different from gen-2s in every way but name. The ONLY thing gen-2s and 3s have in common structurally is the synth component, the hardware that allows the Institute to access their brains. You cannot take Nick’s mechanical advantages and apply them to a being who is made of flesh and blood, because it doesn’t make any goddamn sense.

So keep our dear Mr. Valentine’s mechanical nature in mind whenever he says something about synths, and recognize the difference between him and the more modern gen-3s. And with that, we shall continue!

PART 1: What Canon Says About Gen-3s

They Are Organic

Gen-3 synths are fully organic, made from lab-grown human bones, flesh, and organs. We can visit the Institute’s Robotics department and see the machine that pulls these parts out of cubbies and assembles gen-3s in a spooky sci-fi flesh vat. The terminals throughout the Institute give us details on the process and various things the scientists are working on, such as creating synthetic blood that’s more resistant to disease or improving eyesight. Other than these small adjustments (and Coursers, more on that later) gen-3 synths are physiologically no different from humans.

Furthermore, as we find out in the Covenant quest, synth flesh is indistinguishable from human flesh down to the cellular level. As the Covenant group found out the gruesome way, there are no tests, medical or psychological, that can tell a gen-3 apart from a human. The only physical difference is the “synth component,” a small piece of hardware in the head that allows the Institute to interface with the synth’s brain. Apparently, there is no (functioning) medical equipment in existence that can detect a synth component, as Danse spends well over 10 years under the medical supervision of the Brotherhood of Steel and they absolutely never catch onto the fact he has one. (The BoS clearly has access to X-ray machines, as you can see X-rays hanging up in the medbay on the Prydwen.)

So essentially, gen-3 synths are just 3D-printed humans with a piece of plastic in their brains. They’re not just really well-done androids. They’re not gen-2s with flesh stapled on, like the Terminator. They’re not mechanical at all.* *”But what about the synth from the Broken Mask Incident!?”

Though he looked and acted human on the outside, “Mr. Carter” was mechanical on the inside, which is how the residents of Diamond City discovered he was a synth. As we read on Institute terminals, Mr. Carter was a very early prototype for what would later become the gen-3 synths. He was not intended to be released onto the surface, nor was he the same as the gen-3s who came after him.

And yes, for the love of god, gen-3s have genitals.

They Are Genetically Diverse

“Hey uhhhh lukewarm take of the century... technically if you romance Danse or Curie the Sole Survivor is doing a incest with their grandchild hhhuhuhuhuhuhuhuhuhuhuhh”

Mmm, boy, that old chestnut. I sure do hate it. Good thing it’s also wrong.

Humans share 99.9% of their DNA with all other humans. The traits that make us different individuals come down to that measly .1% of other DNA.

Canonically, the Institute based the DNA for gen-3 synths on Shaun, the Sole Survivor’s son. However, Shaun’s DNA was only used as a framework for that 99.9%. Forced Evolutionary Virus (aka FEV- the same thing that makes super mutants) was used to create a variety of genes for the other 0.1%. Because of this, they can make synths of diverse body types, features, skin tones, and appearances, even though their “framework” DNA only came from one person. (Otherwise, literally every synth would just look like Shaun, and they would just be clones.)

Other than that shared original DNA (also shared with literally every other human in existence,) there is no special biological relationship between Shaun, synths, or the Sole Survivor. Except like, philosophically, maaaaaan.

They Are Not All “Replacements”

Some gen-3s are created to replace a certain human person. Roger Warwick, Art, Sammy (Goodneighbor), and Mayor McDonough were built to exactly resemble their human counterparts and take their place after the human was abducted by the Institute (and experimented on and/or murdered.) These infiltrator synths are loyal to the Institute, aware of what they are and what their mission is.

However, the vast majority of gen-3s we encounter are not meant to replace anybody. They are created with their own individual appearances and genetics, meant to serve as experiments or laborers within the Institute. Some escape to the surface and either head out on their own or seek the Railroad for help. Unless it is obviously stated that the gen-3 in question is meant to be a replacement, every synth in the game falls under this latter category-- Sturges, Magnolia, Glory, Danse, G5-19 (Curie), etc.

They Have Free Will, But Can Have Their Minds and Memories Altered

The synth component allows them to receive programming in the form of data. The Institute uses this to assign synths the knowledge they need to perform certain jobs and otherwise mold and shape the synths into whatever task they need them for.

Apart from this initial programming, it’s apparent that gen-3s also develop their own personalities, thoughts, emotions, and free will. The Institute views this as a “malfunction” and if a gen-3 starts to seem too humanlike, they can be erased to return them to their “baseline” programming.

Each synth is also assigned a “recall code,” a verbal command that will “reset” the synth and leave them in an inert state. According to scumbag SRB scientist Dr. Ayo, after this occurs the gen-3 needs to be further “reconfigured” to complete the process. If the reconfiguration process is successful, the gen-3 won’t have any memories from before it happened. Ayo mentions that gen-3s on whom this process is unsuccessful are destroyed (so, either the process goes wrong, or if the synth develops free will again. Which, of course they do.)

The Railroad uses the synth component as a way to erase a gen-3’s memories and implant new ones to better hide from the Institute, a process called a “mindwipe.” Per Desdemona, this is an optional procedure, and we also have several examples of synths who chose not to undergo it (Glory, Jules, and others). It is a controversial practice in several ways-- some believe that to erase a synth’s memory is “killing” the original synth (DiMA.) Mindwiped synths are free to develop their own personalities and make their own choices, and those choices aren’t always good ones (Gabriel.) There is also an argument that synths might feel pressured into having their minds wiped, or may not fully understand what they’re consenting to. These issues are raised in the game for players to ponder on, not given a canon answer.

They Can Eat, Drink, and Sleep… And the Rest is Kinda Unclear

Honestly, this one is bizarre, because the evidence we have in game is very contradictory. But to begin with, synths are completely capable of eating, drinking, and sleeping, just like humans.

Gameplay-wise, not only do synths consume resources (a synth integrated among your settlers DOES sleep in a bed and consumes your food and water,) but it is diagetically nonsensical to assume they can't. It's possible for a gen-3 not to know they are a synth, which means that they have to function as humans in terms of getting tired, injured, hungry, etc. Someone would obviously know something was wrong with them if they spent their entire lives never feeling hungry or needing to sleep.

Additionally, Curie tells us they do. Transitioning from her robotic body to her synth body, Curie complains about the sudden physiological needs that she feels for the first time:

Curie: All of these bodily functions. How do you keep track of them all? I am hungry, I am sleepy. The list goes on.

So gen-3s can eat food, drink water, and dispose of waste like humans do. We also know they feel drawn to certain foods, as all gen-3s share some unexplained affinity for Fancy Lad Snack Cakes (canon!) We know that they can sleep.

The question is, do they need to do any of that stuff?

Most of the info on this topic comes from Dr. Loken in the Institute Robotics department. The phrasing of that conversation is kind of confusing, as Loken speaks about the accomplished work of the Robotics department, but he is clearly boasting and seems to be mixing in "big picture" statements about what he believes synths COULD do someday.

Loken: Our third-generation synths are a true breakthrough, the culmination of centuries of research. It's no exaggeration to say that they're superior in almost every way to human beings.

Player Option: No robot is superior to me.

Loken: You might think so now, but just wait. You've only seen a fraction of what our synths can do. Their potential is limitless.

Player Option: What makes them superior?

Loken: The list of improvements is exhaustive. I can talk for an hour and still not cover all of it. Imagine what you could accomplish if you could live without fear of hunger or disease. Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep?

I believe "could" is the operative term here. Synths obviously are not immune to hunger, and Institute terminals suggest they are merely more resistant to disease than humans. Synths feel the need to sleep and are known to do so (in the exact same sequence in the Robotics lab, Alan Binet mentions Eve sleeping and even dreaming.)

There's some further logistical things to consider here. Per Glory, we know that Institute synths are kept in "barracks" (suggesting they are given "beds," or at least a space to rest/be kept when not working.) We have no evidence that Institute synths are fed, but given everybody in the Institute subsists on a diet of food pills, it's possible that gen-3s get handed theirs in the barracks. The Institute is also planning to replace all their gen-2s with gen-3s, a process that would be seemingly very stupid if it means moving from robotic machines with no needs to organic synths with many needs. Particularly as they are planning to increase gen-3 production. It's either not an unbearable resource strain for the Institute to provide for gen-3 needs, or it's something they are planning to remedy in the future.

So I think there's two real possibilities here, and you can pick which one you like better:

1. Synths do need to eat, sleep, etc, but there is a possibility to eventually "improve" them so they don't need to.

OR:

2. Synths don't need to eat, sleep, etc at the same rate as humans to survive, but have the capability and are programmed to feel the physiological need for these things anyway.

I admit option #2 sounds pretty stupid to me, but let us not forget that the Institute is extremely stupid and frequently do things "for science" just because they can (let us not forget that per Nick, even gen-2 synths are programmed with all five senses and to feel pain.) Programming physiological needs into your synth workforce and then making them work through it does not even slightly register as strange given the rest of their track record.

So this one's kind of muddled, honestly, and there's a few different conclusions we can draw. Though gen-3s DO get hungry and tired and experience all the other wonderful joys of a human body needing maintenance, it's a bit unclear whether or not this is a necessity for their survival. It's possible that gen-3 bodies can simply run on empty longer than a human could (it's stated in an Institute terminal that synths can’t gain/lose weight, so their metabolism functions differently than a human’s... at the same time as their cells are identical to natural flesh... Jesus, Bethesda, please throw me a bone here...)

PART 2: What Canon Doesn’t Say About Gen-3s (IE: Stuff You Can Totally Speculate)

The following topics are often discussed in fandom, but there aren’t any conclusive answers given in canon. I have provided a bit of discussion around each topic as well as my own interpretations (if I have one.) But basically, these questions are either vague or open-ended, so you can come up with whatever the hell theories or ideas you want.

Can Synths Reproduce?

Can synths have children, either with a human or with another synth?

The only allusion to this in canon is in Deacon’s story about his wife (if you believe that this story is true at all.) Deacon says that he and Barbara were trying to have children, and implies they were struggling to conceive. There is some implication this is because Barbara was a synth. But there are other reasons why Deacon and Barbara could have fertility troubles-- this is a setting covered in radiation, so low fertility is likely a society-wide problem. Or perhaps Deacon or Barbara had personal medical issues that made having children difficult. This doesn’t really say anything conclusive about synths and their ability to procreate.

The real question here is whether you believe that the Institute would create synths capable of reproducing.

On the one hand, some scientist must have thought about this at some point, and it’s not ideal to have your experiments freely breeding with each other. Sterilizing synths could be done easily on a cellular level, either disabling the synths’ internal reproductive organs, or making it so they can’t produce viable gametes (“shooting blanks.”) There might also be the desire to avoid the existential horror should a synth give birth to a child (which would be 100% human, by definition.) Whoops! There goes our comfy cognitive dissonance!

On the other hand, the Institute may have not bothered making synths sterile. Maybe the scientists don’t believe synths feel sexual urges. It is also extremely unlikely that synths could be sexually active within the Institute, given the amount of scrutiny they are under, so maybe the scientists assumed that was enough birth control. And of course, the Institute is extremely stupid.

You could safely take this in any direction you want.

My personal take: I believe synths, at least within the Institute, are sterile for comfy cognitive dissonance reasons. But it's very possible that synths are merely kept sterile, and once escaped their bodies could naturally resume that function over time.

I guess it depends on whether a bouncing babby is necessary for the self-indulgent fic I’m reading or writing at the time.

Can Synths Age?

Can synths grow and change and age like normal humans?

This one’s popular, and a lot more canonically vague than people think it is.

Synth and human flesh are meant to be identical at a cellular level, so it seems wild that the difference wouldn’t be obvious if synths couldn’t age. Wasteland wear and tear plainly leaves scars and wrinkles on synths. We also have cases like Danse, who has been in the Brotherhood for well over a decade-- someone would have noticed if he had somehow not aged at all in over 10 years. We would also have a rash of Railroad synths getting found out in their new lives when it becomes apparent that they don’t age over time.

Perhaps given slightly more resilient cells, better healing, etc, gen-3s age more gracefully than humans, if you’d like. But it seems unlikely that regular gen-3 synths cannot age at all.

In fact, the only source we have that synths don’t age is a random woman in the hallway at the Institute-- and she is speaking specifically about Shaun, the child synth. Because Shaun is the first and only child synth, it’s unclear what she means by this. Does Shaun really not have the capability to grow up? Perhaps he wasn’t built with the correct glands to undergo growth. Perhaps these organs are being stifled somehow, or the process needs to be “kicked off” by some treatment. It could also be that Father just never intends for him to grow up, planning to keep him around as a child with the same whimsy with which he created him. With so little information to go on, you could really go any way you like with little Shaun, how he works, and what his future will look like.

But since Shaun is so new and special, we really can’t apply what’s said about him to your average gen-3 synth. We have to consider him separately than we do the adult gen-3s and there is room for interpretation on both.

My personal take: Yes, gen-3 synths age normally, if slightly more graceful/healthier than humans.

I go back and forth on this, again, depending on the whims of whatever story I’m writing/reading, but I do believe that little Shaun will grow up. Perhaps being removed from the Institute will allow his body to kick into gear, or it needs to be started with some sort of hormone treatment, but if he’s been built with the organic synth body just like the adults are, there’s no reason why it shouldn’t be possible.

Do Synths Live Longer Than Humans?

Are synth lifespans longer than human lifespans?

Honestly, we don’t know! Unlike the above points, there is no discussion at all about the lifespan of synths. But we have a few things to consider in this equation.

First, it will depend on your thoughts about how synths age.

Second, we know that the Institute makes small and subtle improvements in synths all the time. Because synths are meant to blend in with the general human population, these improvements aren’t on the level of superhuman strength or abilities (except on Coursers-- who are in no way expected to pass for human.) It’s small things like resistance to disease in the blood, improved eyesight, heightened reflexes and neural signals. Healing a little quicker, avoiding getting sick, and more easily fighting off infections are all massively helpful in the longterm goal of not dying.

The Institute seems to want to use the synth body as an improvement on humans, which could include a longer and healthier lifespan. It’s totally up to interpretation how close they’ve come to accomplishing that goal, and if any synths you may be writing or headcanoning about have those advantages.

My personal take: If so, I think it’s just the impact of a slightly more efficient body that works ever-so-slightly better than a natural human’s.

How are Coursers Made? + Some Wild Speculation

Coursers, elite gen-3 synths used by the Institute as hunters and special agents, are on a whole other level from other gen-3s. But we know from scumbag SRB scientist Dr. Ayo that Coursers are not simply made that way. A lot of people miss the detail that Coursers don’t just come out of the vat ready to course-- they have to be made and modified from other gen-3s.

Ayo: The SRB constantly monitors our gen-3 synth population, looking for specific traits. Those who show tenacity, fearlessness and independence undergo a rigorous training regimen. We teach them armed and unarmed combat, investigative techniques, psychology and mechanical skills. Those who pass a final evaluation become Coursers. The rest have their memories wiped and return to their former duties.

Of course, what exactly happens to “become” a Courser is unclear. We know that the candidate has a Courser chip implanted in their brains, so there is at least a brain surgery involved, but then why are Coursers so much faster and stronger than normal?

RAMPANT SPECULATION HERE:

Given their near superhuman combat abilities, it is highly likely that Courser “training” also involves physical alterations to their bodies-- either via genetic alteration on a greater scale than the average gen-3, or maybe via the cybernetics that we see used on Kellogg. (Though a terminal states that Father eliminated the program to create cybernetics for humans, there is nothing to suggest anybody has qualms about installing it on synths.) Installing these cybernetics is said to be quite painful, as is, likely, the process of having your physical body altered via whatever magic science the Institute uses.

Also note that Coursers are chosen for their tenacity, independence, and fearlessness-- traits that come dangerously close to “free will” in the eyes of Institute scientists. But rather than being simply mindwiped, these candidates undergo a particularly severe transformation-- having their brains surgically opened and rewritten with a more fittingly loyal personality.

Seems to me like becoming a Courser is as much of a punishment as an honor-- a way to keep “questionable” synths in line and permanently put them to use as the Institute’s enforcers.

(I had to put this down in this section because this is speculation on my part… though not at all unwarranted. And hey, look how juicy and angsty it is!)

By the way, the fact that the alleged “machines” (mass-produced, able to be programmed or built however is needed) have to be “auditioned” for Courserhood (suggesting an inherent array of skills, talents, and individuality) is an absolutely staggering display of cognitive dissonance, like… even for the Institute. I keep saying this but god damn, holy fucking shit, Institute.

CONCLUSION:

As with many subjects in Fallout, the lore about synths is spread out all over the game in many locations and sources, so it can be hard to put together what’s true. There is so much amazing storytelling potential in the concept of synths, and so many people run around completely confused about it! But I hope that this post has been helpful in informing you about the basic and inarguable facts, while also giving you some liberty and wiggleroom for your own headcanons and ideas.

So in conclusion, oh my god holy shit gen-3s aren’t fucking robots they’re organic human bodies and they absolutely have genitals, STEVE-

Gen-3 Synths: What Canon Does And Does Not Actually Say

Tags
2 years ago
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10

Panels 1 - 10


Tags
2 years ago

AU where Dumbledore’s Army uses the Chamber of Secrets instead of the Room of Requirement

Ultimate security as Harry is the only one capable of opening it. 

Myrtle proudly spending her time acting as a guard/lookout. 

Later, Harry diligently teaching Ron, Hermione, and a few choice others, like Neville, how to mimic parseltongue so that they can open it too. 

Muggleborns experiencing vicious satisfaction that they’re using this chamber as a place of education and defense, reclaiming the very space Slytherin built to rid the school of their presence. 

Hermione methodically dismantling the basilisk’s corpse, covertly selling the priceless ingredients to potion masters, using the funds to continue their work - buying books and battle robes and new wands for those who can’t afford it. 

(Hermione saving a portion of those ingredients for her own research, straightening in triumph when she learns what basilisk venom does to horcruxes, knowing she has vials of it hidden up in her room). 

Harry reverently adding the Chamber of Secrets to the Marauder’s Map, proudly continuing his family’s work and reveling in the difference they’re making. 

These students - these kids - choosing to train in a dark, horrifying place that was never meant for them. Learning spells amongst shadows, growing stronger in inches of murky water, the smell of a decomposing corpse in their noses, memories of all that had happened here haunting them. They know this is what war is really like and it helps to push them forward.  


Tags
2 years ago
Wahahahha ;u;  Hello Wastelanders! I Got Really Back Into Fallout 4. I Love These Two Dorks.
Wahahahha ;u;  Hello Wastelanders! I Got Really Back Into Fallout 4. I Love These Two Dorks.
Wahahahha ;u;  Hello Wastelanders! I Got Really Back Into Fallout 4. I Love These Two Dorks.
Wahahahha ;u;  Hello Wastelanders! I Got Really Back Into Fallout 4. I Love These Two Dorks.

Wahahahha ;u;  hello wastelanders! I got really back into Fallout 4. I love these two dorks.

Something came over me and I just HAD to get this idea out of my head. Partially inspired by this lovely fic by Scorpius_Wears_Short_Skirts about Nick and Hancock. Not referencing a scene in particular but the idea that Nick can’t see stars ;_;

Have a wonderful night/day!

2 years ago
I Trans Characters Genders And Then Project My Own Thoughts And Feelings On Them
I Trans Characters Genders And Then Project My Own Thoughts And Feelings On Them
I Trans Characters Genders And Then Project My Own Thoughts And Feelings On Them
I Trans Characters Genders And Then Project My Own Thoughts And Feelings On Them
I Trans Characters Genders And Then Project My Own Thoughts And Feelings On Them
I Trans Characters Genders And Then Project My Own Thoughts And Feelings On Them

i trans characters genders and then project my own thoughts and feelings on them <3


Tags
2 years ago
A Late Valentine’s Day Project. Nick Shows Hancock That There’s Still Value In Those ‘old World
A Late Valentine’s Day Project. Nick Shows Hancock That There’s Still Value In Those ‘old World
A Late Valentine’s Day Project. Nick Shows Hancock That There’s Still Value In Those ‘old World
A Late Valentine’s Day Project. Nick Shows Hancock That There’s Still Value In Those ‘old World

A late Valentine’s Day project. Nick shows Hancock that there’s still value in those ‘old world antiques’

epilogue pic - link

Nick is playing this song! Takin’ a Chance - Hazel Scott


Tags
2 years ago
Someone Has To Make The First Move, Why Not Right After A Fight When Your Blood’s Still Pumping?
Someone Has To Make The First Move, Why Not Right After A Fight When Your Blood’s Still Pumping?

someone has to make the first move, why not right after a fight when your blood’s still pumping?


Tags
2 years ago
Quick Hancock And Valentine Doodle

quick hancock and valentine doodle


Tags
2 years ago
Yeah...that's What Happens When You Send A Person On A Journey With 2 Units Of Intelligence And Maximum
Yeah...that's What Happens When You Send A Person On A Journey With 2 Units Of Intelligence And Maximum
Yeah...that's What Happens When You Send A Person On A Journey With 2 Units Of Intelligence And Maximum
Yeah...that's What Happens When You Send A Person On A Journey With 2 Units Of Intelligence And Maximum
Yeah...that's What Happens When You Send A Person On A Journey With 2 Units Of Intelligence And Maximum

yeah...that's what happens when you send a person on a journey with 2 units of intelligence and maximum luck


Tags
Explore Tumblr Blog
Search Through Tumblr Tags