Don't expect good posts from me! Kpop + my other interests, if you don't like it, dni, đ”đžđ, Black girl, Gelphie is my religion
138 posts
âFor half of Ozâs fav'rite team: The Wizard and IâŠ.â â« my new version of âthe wizard and Iâ (late post)
âAnd the strange thing: Your life could end up changing While youâre dancing through"â« (late post)
my latest version of âone short dayâ. REJOICIFYING my 1 year of being a legit wicked fan~
 (late post)
late post of my new version of âIâm not that girlâ, also available in prints on my store in society6 http://society6.com/squeegool
â This is only the beginning! Look what youâve done~!!!â
late post*
late posts of some of my Wicked act2 scenes.Â
Itâs not her!!!
she has nothing to do with it!!!
IâM THE ONE YOU WANT!!!
ITâS MEEEE!!! ITâS MEEE!!!!
HAPPY WICKED 15THÂ ANNIVERSARY!!!Â
Youâll barely notice Iâm gone. You have Fiyero. Where is he anyway? Not that I expected him to say goodbye to me. I mean, we barely know each other.
HAPPY WICKED DAY!!!Â
La la, la la Weâre gonna make you popular
2022 redrawing challenge
i would die for them đ„ș
oh what is this feeling!
MK & Alexandra said Happy Pride!!!!
Photo cred
hey guys guess what movie comes out this month!!
Ozdust Ballroom dance glinda's dress is inspired by brazilian glinda! the dance pose is also one they do in the brazilian version of the musical! can you tell im brazilian lol
Going back to school while sick, I feel a bit better than I did 2-3 days ago but I feel my sore throat slowly coming back and my choir class has made me soprano đ„Č
so pretty đ
240523 WINTER
Cr. Yuya_aespa
Let me know if the link doesn't work https://twitter.com/Liliecgurll705/status/1759328604045938724?t=c7E4Jyd4NjXp3ApmEuKung&s=19
Seeing all of these talented artists really makes me wanna quit learning how to draw, considering that I've never been and still not good at drawing and seeing others who are amazing at it just seems like a reminder that I'll never be good at drawing... Feels like no matter how hard I try, no matter what advice I take, no matter how much I try to reference a picture (tried it a couple of times and failed miserably), I'll never be good at drawing and it makes me feel untalented compared to others
Maybe your Prince Mario AU with Luaisy? Iâd to see Daisy carrying Luigi owo
Here ya go! â„
How would plumber peach react when prince Mario says her overalls are beautiful on her?
He almost killed her
Can we have more of this beautiful AU where peach saves mario? Pwetty pwease
Again, I forgot the dialogues // Iâll let your imagination think about them!
1. Super Mario
Princess Peach is a huge cultural icon, being one of the longest lasting characters within the Nintendo franchise. But unlike other characters in every mainline Mario game, Princess Peachâs main role is to be rescued. Princes Peach has to be kidnapped within the first 15 minutes of the game. And the rest of the game is about saving the damsel in distress who is dependent on the male lead (Mario). Princess Peachâs image is self-explanatory, depicting a stereotypical appearance of a princess. She is portrayed as a fragile, delicate character that needs to be protected. She carries no weapons only a parasol that acts as an an accessory to complete her signature pink girly look. Princess Peachâs name also says alot about her character. The fact that her name is âPeachâ is used to degrade her to the status of a mere object, as if she is not a human being.
2. Grand Theft Auto V
Grand Theft Auto V gives a prime example of discrimination against women in video games. The gameâs portrayal of women is viewed as uncreative props ready to be used, leered, harassed, and killed just for the gamerâs experience. While males are the main characters in the game, women are scarce and underrepresented. Despite not having any women main characters, the game also sexualizes them, allowing players to purchase them and use them in any way they like. The women in the game wear skimpy clothing that barely covers their body. They are illustrated to have a thin waist, curvy hips, and big breasts. However, women are not just sexualized but also physically abused and objectified. The game encourages players to kill the women and even rewards them for doing so. They are shown as housewives, while others are seen as prizes to be won â a very old-fashioned perspective. The game is clearly misogynistic and celebrates abuse, prostitution, and sexual assault.
3. Hachi Koi
Another game introduced in the Nintendo franchise is Hachi Koi. Hachi Koi is a game about touching girls, the male protagonist is set with a mission before he dies, he wants to be able to love every woman that has romantic feelings for him. A highlight about this game is that the creator went out of the stereotypical role for a female character, creating different types of body shape. Even though the creator created different body shapes, the main purpose of the game is to let users pick out their ideal type, to place their sexual desires upon. Hachi Koi created their content upon sexualizing their characters allowing users to touch any female character they pick, and giving them the task of fulfilling their sexual desire by tying them up or applying lotion to the characterâs body. The gameâs representation of women within Hachi Koi is degrading and humiliating. Â
4. The Witcher 3
The Wild Hunt is the third franchise to The Witcher, a role playing video game that is based upon the fantasy series novels by Andrzej Sapkowski. The game follows a playable character named Geralt who is trying to find his adopted daughter, Ciri. Ciri is a strong girl with extraordinary powers that can destroy the world yet, she is not trusted and is allotted a man (Geralt) to protect her. In addition, many women are portrayed as monsters and creatures, obstacles created for Geralt to fight and overcome. They take the form of beautiful naked women, who use their beauty to seduce their prey in order to attack and kill them. The Witcherâs universe is oppressive towards women, by marking womenâs physical appearance as a sexualied weapon to seduce men and grab the attention of  male gamers. As a result, women arenât just being sexualized but also depicted as evil beings that are predators and men are their prey/victims. This representation of women corresponds to the numerous stereotypes of women seen within thousands of famous video games.
5. Horizon: Zero Dawn
Horizon: Zero Dawn, the game takes place in a post apocalyptic world into the future, it is a third person action game that follows the story of a woman named Aloy. Women are equally represented in the game, whether theyâre a protagonist, antagonist, warrior, or leader. Where in many other video games women has the stereotypical role or sex objects. Horizon: Zero Dawn moves past the typical male and female role by focusing on the characters personalities. With this focus on mind they made all their women characters distant and different. Adding color to different women characters along with different body shapes and personalities. The gameâs representation of women challenges tradition, by grouping male and women characters in tribes where both of the genders share power and spiritual beliefs. In the game, gamers also get to experience side quests, meeting different women from different tribes who are also represented as a strong symbol for women. This type of representation shows that women in video games donât have to be male to be significant. With their strength and motivation these characters are able to make a difference within the world, even if theyâre not the main. With Horizon Zero Drawn players arenât given a single female hero but a whole collection of different women that play heroâs within their own world. This representation should be an example of how every woman should be shown and treated within every video game within the gaming industry.
6. Mortal Kombat 11
Mortal Kombat is an arcade fighting game that was created by Midway Manufacturing. The game allows players to choose any character they like to fight. In recent years the creator of Mortal Kombat wanted to empower women representation within the game. He chose to dress the characters appropriately and created them as equally strong, while some are even more powerful than male character withins the game. The art director of Mortal kombat said,âOur design is just getting more mature and respectful. Youâre not going to wear a bikini to a fight. Youâre not going to be showing so much skin. I think itâs just what the game is about: Youâre going in to fight for your life, and youâre not going to be wearing such scantily clad items.â This type of representation of women should be followed by other games as well. Not only that but the game contains one of the most playable female character unlike other fighting games.
 7. Hellblade: Senuaâs Sacrifice
There are games that let players pick a female character as main, but it is even more rare to see a female character as a default player, Ninja Theory does just that. In the game we follow Senua of Hellblade, she is one of the strongest female characters that has emerged into the gaming world. The game narrative involves Senua struggling with psychosis, players watch as Senua overcomes her darkest demons. Moreover, Ninja Theory does an amazing job at making Senua realistic by having Senua wear armor and war paint. Senuas clothing shows signs of wear, tear, blood, and mud. The proportions of Senuaâs body show no sign of sexual features. The game rejects stereotypes and the notion that female characters must adhere to patriarchal expectations. Furthermore, the game shows that Senua is not defined by her ailment nor her gender, Seuna is a true representation of how female characters should be represented within the gaming world.
The way women have been represented in video games has evolved significantly over the years, often reflecting societal and cultural changes. The portrayal of female characters has gone through a complex transformation; however, challenges and criticisms still persist.
History of representation
In the early years, female characters were often portrayed in a stereotypical manner, with a common portrayal being the damsel in distress trope such as Princess Peach and Zelda, where they would later be the reward or prize for the male protagonist.
In the 80s the 90s, we see iconic characters who broke away from traditional stereotypes like Samus Aran, who was a strong independent character whose gender was hidden to be a surprise reveal to players. Lara Croft is another example, however her design featured very unrealistic proportions which would be adjusted in later games.
In the 2000s, despite progress there were persistent challenges and some instances of regressive representation. Many games continued to objectify and sexualize women, for example Grand Theft Auto III (2001) and every instalment since has featured women as sex workers.
The gaming industry continued to grow and with it so the demands for better representation. In the 2010s we got to see some complex characters such Ellie from The Last of Us (2013), who had depth and were central to the narrative.
As we reached the 2020s great strides had been taken towards better representation. We got games with strong, well executed female protagonists such as Aloy from Horizon Zero Dawn (2017) and Horizon Forbidden West (2022). We also saw examples of complex and believable female protagonists in indie games like Madeline from the game Celeste (2018).
Examples
Lara Croft is a character we were first introduced to in Tomb Raider (1996) and while she was a strong female character, there were many criticisms about her appearance, especially in earlier iterations. Her design focused on exaggerated and unrealistic physical proportions which contributed to the objectification of women in games and reinforced harmful beauty standards, furthermore the focus on her sexualised appearance overshadowed her character depth. Eventually she got a complete redesign in the reboot to the series Tomb Raider (2013), where she is a well-proportioned, more suitably dressed protagonist who also becomes more a fully realised character with flaws, who learns and is overall just more human.
The GTA series of games has often been talk of controversy for the way it glorifies sexual harassment and violence against women characters. In many GTA titles female characters are often objectified and reduced to hyper sexualized roles, such as sex workers like mentioned above. The games frequently depict scenes with derogatory language as well as violence against women, this reinforces negative stereotypes and misogynistic behaviour, as well as contributing to a culture of sexism amongst the gaming community. The larger concern, however, is that the exposure to these things can cause it to become so normalised that when instances of violence and sexual harassment occur in real life, people wonât be as shocked or empathetic about it.
A decade before Lara Croft in Metroid (1986) we were introduced to Samus Aran, who stands out as a positive example of female representation. Her surprise reveal at the end of the game broke the gender norms by showcasing a woman as a powerful and capable space bounty hunter. Since then, she has been consistently portrayed as strong character, her narrative not being driven by damsel-in-distress scenarios or romantic situations, but instead by her battle against threats and the pursuit of justice. Then as the series progressed, she became a well-rounded character with depth and resilience, whose legacy has consistently helped challenge stereotypes surrounding female characters.
Aloy, the protagonist of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022) is a more recent example of positive female representation in videogames. She defies the traditional gender expectations as a skilled and determined hunter in her post-apocalyptic world and is defined by her intelligence, resourcefulness and sense of justice. Her narrative doesnât revolve around romantic plots but rather a quest for knowledge and understanding of the world she inhabits. Her design is also a great part of her character, not being objectified or sexualised so players connect with her through her personality and abilities. She is a testament to the gaming industryâs ability to create diverse and empowering female protagonists, and the popularity of her character only proves this, setting a standard for future portrayals of women.
What can be done?
Challenging stereotypical representations of women requires diverse character creation by developers which will help ensure depth beyond their appearance. This is something I aim to achieve in my field of 3D modelling, making sure that I avoid exaggerated features and prioritize authenticity in the physical appearance.
There will need to be a large collaborative effort from developers, players, and the industry as a whole in order to create positive change on this matter. Celebrating games that break the traditional norms will incentivize developers towards more of these narratives, and there are also certain discussions that need to be had within the gaming community about gender representation and awareness, as well as education on these matters in order to create positive change.
An interesting example of change is the recently revealed next instalment in the GTA series, which features a female protagonist called Lucia. This is a huge step for Rockstar Games, especially considering the above-mentioned history and controversies and even though the game isnât set to release till 2025, it will be interesting to see the depiction of Lucia and other female characters in the game.
CORE DESIGN. (1996) Tomb Raider. [DISC] PlayStation. London: Eidos Interactive
CRYSTAL DYNAMICS. (2013) Tomb Raider. [DISC] Xbox One. London: Square Enix Europe
DMA DESIGN. (2001) Grand Theft Auto III. [DISC] Xbox. New York City: Rockstar Games
GUERRILLA GAMES. (2022) Horizon Forbidden West. [DISC] PlayStation 4. San Mateo: Sony Interactive Entertainment
GUERRILLA GAMES. (2017) Horizon Zero Dawn. [DISC] PlayStation 4. San Mateo: Sony Interactive Entertainment
Harris, W. & Phillips, R., 2023. 23 Best Video Games With Female Protagonists. [Online] Available at: https://www.thegamer.com/best-video-games-female-protagonists/#night-in-the-woods [Accessed 29 December 2023].
Harveston, K., 2023. A Brief History Of Female Representation In Video Games. [Online] Available at: https://headstuff.org/topical/female-representation-in-video-games-history/#:~:text=History%20indicates%20that%20women%20began,good%20example%20of%20that%20trend. [Accessed 29 December 2023].
MADDY MAKES GAMES. (2018) Celeste. [DISC] Xbox One. Vancouver: Maddy Makes Games
NAUGHTY DOG. (2013) The Last of Us. [DISC] PlayStation3. Santa Monica: Sony Computer Entertainment
NINTENDO R&D1, INTELLIGENT SYSTEMS. (1986) Metroid. [GAME] Nintendo Entertainment System. Kyoto: Nintendo
Williams, H., 2020. How Horizon Zero Dawn Moves Beyond The Strong Female Character. [Online] Available at: https://www.kotaku.com.au/2020/08/how-horizon-zero-dawn-moves-beyond-the-strong-female-character/ [Accessed 29 December 2023].
i hope that princess peach game is actually good / cute and not misogynistic like that one ds game... if it's good i'm getting it