You may recall from your literature classes that characters can be “flat” or “round,” and likewise, “minor” or “major.”
A character also may be a protagonist or antagonist.
Look at F. Scott Fitzgerald’s The Great Gatsby for examples of character types.
Note that the characters in the novel are more complex than what is stated here, and that Gatsby faces other antagonists—such as class, bourgeois snobbery, and the progression of time itself.
Protagonist: the main or central character, the hero (Gatsby)
Antagonist: opponent or enemy of the protagonist (Tom Buchanan)
Flat/Minor: a character(s) who helps readers better understand another character, usually the protagonist. Also, “a static and undeveloped character of two dimensions” (Knorr and Schell 165). (Nick Carraway)
While Gatsby is our protagonist, the one who we want to succeed, his success would mean ousting his beloved Daisy’s husband, Tom Buchanan.
An idea can also function as an antagonist: Gatsby is also fighting against the bourgeois prejudice of elite 1920s New York City, where “old money”—such as the Buchanans—is worth more than new money, as exemplified by the divide between East Egg and West Egg.
Usually, the protagonist is also a Round character, “a developing three-dimensional character” (Knorr and Schell 165).
In other words, the protagonist must be a character that grows and changes during the story; it is the progress of this change that keeps the reader interested and cheering for the character.
Part of why The Great Gatsby has endured in American literature is because the characters are complex, rather than being simple archetypes.
You are already aware of many archetypes; you can recognize them in the movies you watch, such as the Reluctant Hero (Katniss Everdeen in The Hunger Games series).
Using an archetype is a kind of shorthand; if you put in a character like The Lonely Old Lady With A Dog, the reader recognizes the character and knows what to expect from them.
This may be helpful when populating your world with minor/flat characters, because it is reassuring and comforting to your reader; your reader knows these archetypal characters already.
Unfortunately, that also means that archetypal characters may be clichéd. Once you put your character down into their world, they can react in various ways to the setting and reality of their lives.
In Mooring Against the Tide: Writing Fiction and Poetry, Knorr and Schell write:
…your characters may react to the world in one of four ways. They may see this society and its values and assimilate by adopting those values as their own; they may accommodate in that they do not like those values but will adopt them anyway if only to get along; they may rebel against those values in any number of ways; or, they may take flight from that society and, as did Huck Finn, head out to the new territories.
In other words, just as our choices in life determine where we go, the plot of your story is determined by the nature of your characters.
These four choices might not seem to offer many different plot options, but in reality, they can play out in an infinite number of ways. Think about your favorite novel or short story—it’s likely that the main character is faced with a choice and has to pick one of the four routes described above.
Otherwise, there may not be much conflict in your story.
Source Writing References: Worldbuilding ⚜ Plot ⚜ Character
Sly4 AU where Penelope really was hypnotized and Bentley doesn't lose her.
Here's how it's going in a nutshell...
I can't help it if the final mission of Episode 4 is so fun to imagine. My revenge against the vanilla game is going to go so hard.
Penelope is going to come out of this one as a total badass. Who's on the right side as she was always meant to.
By the way, none of these episodes are finished yet. Not even the Paris Tutorial. The only finished part is the intro cutscene, where our four heroes get their first lines.
Spoiler alert: Penelope is not straight up evil in this fanfiction. I don't want to reveal her motive for "siding" with him until I finish Episode 0 of the story... That would be Chapters 1-6. In case you forgot, Episode 0 covers the Paris museum heist.
Thieftober hosted by @thiefnet-archives
Day 8; Memories
“Who needs kisses when you’ve got fully consensual love and affection?”
Tried to do a little redesign for Penelope, it felt weird to me how she didn’t look similar in the cutscenes to the look her 3D model has, so I tried to make her look like a combination of both yee!
BENTLEY AND PENELOPE ARE SO CUTE I LOVE THEMMM
I sure hope nothing bad happens to them…
Sly as Crewmate: Possibly the worst Crewmate, as he gets distracted and, weirdly enough, doesn’t understand the maps. Will lie about his location or describe it badly on purpose just so he gets yeeted out the air vent and can fly around as a ghost the rest of the time. Only once Sly is a ghost will he ACTUALLY do his tasks with any seriousness.
Sly as Imposter: Knows every vent location on every map and the best way to get from place to place through the vent systems. Sabotages a lot and waits at electrical for people to come fix it, then vents out and waits for body report. The fact that he plays dumb on Crewmate usually gets him off the hook for Imposter. Unless someone is really suss on him, you want Sly as your fellow Imposter.
Bentley as Crewmate: Best Crewmate. Seriously. Has lightning fast reflexes for every task, and will actually take the time to teach you if you’re new. He is, however, extremely bossy during emergency meetings, and is immediately suss on everyone who isn’t new. If you don’t have a good alibi, you’re getting yeeted. He also usually calls Emergency Meetings with the button to tell everyone who the Imposters are. If he thinks he got one Imposter and the other is going to kill him, he tells everyone who he thinks is the most suss, and he’s usually right.
Bentley as Imposter: Has a different strategy for every map and knows how to hide bodies. He knows what to look out for and rarely vents. If his fellow Imposter is REALLY good, he’ll sit back and watch the fireworks. His favorite thing to do is not kill anyone and let people throw suspicions around. However, he’s not a good ally, and will IMMEDIATELY sacrifice fellow Imposters if others are suss on them.
Murray as Crewmate: Murray is a bit clumsy at the game in general, but he tries his best to complete tasks. He’ll often vote with the group and is usually sussed on because he’s usually staring at his map. Literally the worst at spotting bodies.
Murray as Imposter: His favorite thing to do is hide in vents and then pop out to kill someone before diving back into the vent. Doesn’t self-report because he knows it looks bad, since he never finds bodies. He excels at double kills with other Imposters because he’s good at reading the in-game “body language.”
Carmelita as Crewmate: Like the detective she is, she is always suss on everyone, and is a new player’s worst nightmare. She has the visual distance of Crewmates and Imposters memorized, and prefers to play with a faster discussion and voting time. She’s usually pretty good at figuring out the Imposters, and typically leads the vote.
Carmelita as Imposter: She knows the game well and uses this to her advantage. She knows how to fake tasks, and will usually follow her fellow Imposter around, either to make a double kill, or to wait until they kill, then report. She also usually self-reports, though if she plans to do this, she makes sure she has a half-decent alibi and is seen as “safe” by other players. However, she dislikes being the only Imposter, as this is when she makes the most mistakes.
You guys likely already know how Thieves In Time Redux begins. Penelope gets dragged into the events of the game against her will. Let's go over how she does during the story's opening...
We open near the museum, same as in canon. The only difference? There's four figures instead of three. The opening exchange now includes Penelope.
I'll just go ahead and show you the entire thing...
"Okay, you three remember the plan, right?"
"Of course! My mind is like a steel cap!"
"Uh, that's 'trap', Big Guy. And everybody relax! We've been over it a million times. What could possibly go wrong?''
"Famous last words! Look, we're only going to get one shot at this, so we can't mess up!"
"Alright, no messing up allowed. Now stop worrying! This is gonna be a piece of cake!"
"Question. Is it too late for me to back out?"
"I'm afraid so. You're coming with me, remember?"
"...Fine."
"We won't be out here forever, Sis! All we gotta do is take that dagger, do our thing, and clobber some fools into next week!"
"...Right. I'll keep that in mind."
"And with that, I'll see you all inside. Now let's get going!"
Penelope will be joining Bentley in the sewers. Before the opening, she had been targeted by kidnappers. She told Bentley about them in a panic, and... that's why she's here. She doesn't get enough time to vanish without a trace. Oh, and her blueprints for Le Paradox's blimp went missing.
Spoiler alert: They were stolen.
Sly's section is identical to canon, save for a few new lines. Same deal for Murray.
Bentley's section is changed up to accommodate Penelope. She'll only be following him for now... at least until her segment begins.
Just like in canon, Bentley falls deeper in the sewers... and gets separated from Penelope.
"How's that security system coming, Bentley?"
" Uh... Great! Perfect! I'll be done in a jiffy! *moves forward, only to realize he didn't land where he was supposed to* H--how did I...?"
"I thought you said 'no messing up allowed', old friend."
"I'm... taking the scenic route tonight!"
"Uh-huh... *short pause* You haven't forgotten Penelope, have you? Aren't you supposed to be watching her?"
This leads to a tutorial section for our favorite mouse girl. Her objective is finding Bentley. She's also given a title: The Wild Card.
"Sorry, I'm a little nervous. Nearly losing you to kidnappers does that."
"'A little', you say? You've been a nervous wreck ever since we left HQ."
Since this happens to be Penelope's very first solo outing, poor Bentley is freaking out. Penelope, meanwhile, isn't nearly as uneasy. She's just annoyed that she's been dragged into this adventure against her will. Not that she can tell Bentley why...
She instead tries to reassure him that yes, she can take care of herself... only to immediately follow that up by trying to run off. Bentley, of course, thinks she got lost and turns her around. She plays along and evades suspicion.
Since running off is no longer an option, Penelope goes off to find Bentley... When she does, he's in the process of almost getting jumped by a guard. She responds by knocking said guard out... because nobody touches that turtle except her.
Now reunited, they move onward to the same control room from canon.
Everything after that is nearly identical to vanilla. Yes, even Murray's segment. And yes, even Carmelita catching Sly in the act of thieving around.
The only difference is Penelope now being in the van with the boys as they all drive into a time portal.
Not a bad intro, huh? I've already talked about everyone's character arcs in previous posts, so here's a quick recap...
Sly learns that maybe ditching his friends on Kaine Island wasn't the best idea.
Bentley learns that he needs to not be overprotective of Penelope, but rather supportive.
Murray... doesn't go through much of a arc. He's focused on being a good older brother towards Penelope.
And Penelope? She's got a lot to learn about friendship. I bet you can't wait to see how she goes from distant and not wanting to be here to willing to take responsibility for what she's done. Because yes, she is still responsible for the Le Paradox incident in this rewrite.
I won't be writing Penelope as a sociopath, but rather as someone disconnected from her friends and what she actually needs.
I kind of neglected to mention that since Penelope is still behind the events of this game, she's going to be a bit confused about how Le Paradox's evil plan has gone ahead without her.
Lastly, I want to address how long it's been since the end of Sly 3. It's been roughly 19 months since Sly started faking amnesia.
At the beginning of this rewrite, Sly and Bentley are 22, Murray is 23, Penelope is 21, and Carmelita is 25. No clue about Dimitri or the villains.
Here's Episode 4 in a nutshell...
And the best part? She does it all without any of the other heroes figuring out she was behind the Black Knight's creation.
And everyone ends up absolutely adoring her. Especially Bentley. He's gonna be so proud of her... The reason? She started this adventure not even wanting to go. To see her going this hard is damn impressive.
Writing this episode is going to be so much fun...
For extra fun, imagine this playing during the second phase of Raleigh's boss fight.
And this for the second phase against Robo-Penelope.