Taking a trip to Rubicon 3 for this comm of Yue Yu (and little Ziyi) from Armored Core 6! Fun change of pace to draw a game character, as I don't tend to draw a lot of fanart.
I filmed stuff for a “lyrical film”. I basically made this one a music video. The song is Brian is the Most Beautiful
Regencies your Stanley
V.IV Rusty's one of the weirdest takes on a Vergil rival character ever. What if the unbeatable lone wolf warrior who prides himself on his unparalleled skill meets his perfect match in the form of our underdog protagonist and reacts by going "that's so cool. These other assholes are all fake you're the only bitch in this house I respect. Wanna hang out and grab a beer some time buddy? Pal? Amigo? Broski?" And when circumstances conspire to make you enemies he can't stop admiring you even as you try to kill each other. When he loses he's proud for you and happy to have something new to strive for. Like dude, stop being such a dude you're making it really hard to want to kick your ass.
That’s all for tonight, and remember!!
I’m not crazy!
YOU’RE CRAZY!!!!!!!!
I'm trying to prove something.
reblog if you believe fanfics are as valid as books that were published and sold by authors who write as their main careers. I'm trying to prove a point
Been getting into this whole Roblox thing lately it’s neato
Remember kids: For every major character, especially your protagonist, you need to know the following:
What do they want?
What’s in their way?
What are they willing to do to get it?
Recently beta’d a story where the protagonist’s only goals were what was right in front of their face at any given moment, no dreams or aspirations beyond what could be achieved in an evening, and whose wants would flip-flop and contradict each other, leaving them very confusing and frustrating to follow.
Your protagonist needs to have these goals established as quickly as possible, and ideally, every major scene and decision they make should reflect back on that goal, either working toward it or sacrificing gains and having to work backward. This establishes conflict, and, high stakes or low, every story has conflict.
Your side characters, especially the mysterious type, don’t need their hopes and dreams told to the audience with any haste, but you, the author, should still know them so that these characters don’t unintentionally contradict their own desires.
A wants to buy this really cool bicycle
But it’s really expensive and they don’t have enough money
So they work odd jobs and sell trinkets in garage sales and make a lemonade stand, counting up their coins with each sale
.
B is secretly in love with C
But C is the barista at a coffee shop and possibly only nice as part of their job
So B must find a way to determine if C likes them back, without looking like a fool if they’re wrong, attempting to charm their way into a date
.
D just wants to live a normal happy life
But they’re dragged into a whirlwind adventure and are the long-lost heir
They sure don’t want this responsibility and fight hard against it, but eventually realize that their boring, normal life isn’t as satisfying as they thought, and then have to fight for their place in the plot
.
E is unhappy in their marriage and wants out
But societal expectations demand they stay put
So ensues E’s journey of self-discovery, and the pressures both internal and external to either leave or see through their commitment
“You don’t know anyone at the party, so you don’t want to go. You don’t like cottage cheese, so you haven’t eaten it in years. This is your choice, of course, but don’t kid yourself: it’s also the flinch. Your personality is not set in stone. You may think a morning coffee is the most enjoyable thing in the world, but it’s really just a habit. Thirty days without it, and you would be fine. You think you have a soul mate, but in fact you could have had any number of spouses. You would have evolved differently, but been just as happy. You can change what you want about yourself at any time. You see yourself as someone who can’t write or play an instrument, who gives in to temptation or makes bad decisions, but that’s really not you. It’s not ingrained. It’s not your personality. Your personality is something else, something deeper than just preferences, and these details on the surface, you can change anytime you like. If it is useful to do so, you must abandon your identity and start again. Sometimes, it’s the only way.”
— Julien Smith, The Flinch (via wnq-anonymous)