So…this is a VERY big important post guys, so be alert and spread this as much as you can. You may know artist KenDraws, who was responsible for boarding on the Hazbin Hotel pilot, as well as WRITING too. Here is the links to the boards they did below:
Recently, I was given the opportunity to be handed a document they had created not that long ago, about their experience with Vivziepop, and why they and Viv aren’t fond of one another anymore and don’t work with one another. The document includes commentary by Ken themselves, and screenshots of conversations they and Viv had together. The timeline of the screenshots go from 2017, where Viv was developing the pilot, to 2020, where she was pitching the show, where Ken lists everything that Viv had done. Before I post the link, I want to show a message that Ken had said in the end, to why they made this document:
With that said, I ask that you PLEASE read all of this, to get the full context, and as I said, PLEASE share and spread this across the fandom and community. Here is the document link, all written by Ken.
Do with this information as you will, but I ask that you spread this, so more people can see what kind of person Vivienne Medrano is, and more importantly, how something like this won’t happen again.
For now, I have no commentary, I’ll say my thoughts on my own posts, but for now I just want to get this out. PLEASE take the time to read it all, and please spread the message, and don’t pester KenDraws. Thank you.
Night Emporium by Yuri Hill
This is way better, what was in the movies. It actually looks like a theme park!
Early Jurassic World concept art by John Bell
https://jpnostalgia.tumblr.com/
So, I saw this image on Facebook, and it was supposedly showing what Queen Nefertiti would have looked like in real life:
Now, I thought this AI generated garbage was just truly terrible on a number of levels; first off, she looks wayyyyyy too modern - her makeup is very “Hollywood glamour”, she looks airbrushed and de-aged, and as far as I’m aware, Ancient Egyptians didn’t have mascara, glitter-based eyeshadows and lip gloss. Secondly, her features are exceptionally whitewashed in every sense - this is pretty standard for AI as racial bias is prevalent in feeding AI algorithms, but I genuinely thought a depiction of such a known individual would not exhibit such euro-centric features. Thirdly, the outfit was massively desaturated and didn’t take pigment loss into consideration, and while I *do* like the look of the neck attire, it's not at all accurate (plus, again, AI confusion on the detailing is evident).
So, this inspired me to alter the image on the left to be more accurate based off the sculpture’s features. I looked into Ancient Egyptian makeup and looked at references for kohl eyeliner and clay-based facial pigment (rouge was used on cheeks, charcoal-based powder/paste was used to darken and elongate eyebrows), and I looked at pre-existing images of Nefertiti (namely other reconstructions). While doing this, I found photos of a 3D scanned sculpture made by scientists at the University of Bristol and chose to collage the neck jewellery over the painting (and edited the lighting and shadows as best as I could).
Something I see a lot of in facial recreations of mummies is maintaining the elongated and skinny facial features as seen on preserved bodies - however, fat, muscle and cartilage shrink/disappear post mortem, regardless of preservation quality; Queen Nefertiti had art created of her in life, and these pieces are invaluable to developing an accurate portrayal of her, whether stylistic or realistic in nature.
And hey, while I don't think my adjustments are perfect (especially the neck area), I *do* believe it is a huge improvement to the original image I chose to work on top of.
I really liked working on this project for the last few days, and I think I may continue to work on it further to perfect it. But, until then, I hope you enjoy!
Remember, likes don't help artists but reblogs do!
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.