*(Since the Boogeyman loses importance with only one life I made it so failing means dying right there)
The random lives things doesn't happen because of the premise of the au, everyone gets 1.
Without life trading Grian never scams Scar, this would change a lot if Scar had actually stayed bitter about it past session 1...but he didn't so the change is for now irrelevant.
Bdubs kills Grian as a Boogey kill... Grian is out, just like that. He's the first player out the game, a big difference from his second place in my version of Third Life.
Without the life trading mechanic Tango never makes the "You bet your life" game.
Without life giving there is no Southlanders trust exercise, they are slightly less close... With Grians absence they are also very much weaker.
Mumbo still dies when raiding the bastion, he's the second player out. Jimmy, Martyn and Impulse only have eachother now.
Joel still targets Lizzie as a Boogeyman and still falls to his death in the process, Joel is the third player out. Both Grian and Joel are out before most other players, this has huge ramifications.
Lizzie also still dies killed to a zombie, I doubt anything else could have happened. She is the fourth player out.
As Mumbo is dead Scar can't kill him to get a boogey kill... Considering it was middle to end of the session I doubt Scar can find somebody else... Scar fails to get a boogey kill and is fifth out of the game.
As Joel is dead nobody comes for Scott, he and Pearl continue building their base in peace.
Lizzie is dead so she can't become the boogeyman, this means that the boogey scales a session, making Ren and BigB the boogeyman in session 3 instead of session 4.
Neither Ren and BigB are as trusted by Pearl as Lizzie, Pearl Isn't killed by a boogeyman instead staying safe with Scott.
Unless the find someone else which is dubious Ren still kills Skizz, BigB still kills Cleo. Skizz and Cleo are the sixth and seventh out.
It's likely Martyn allies with Ren and BigB in a sort of very premature version of the shadow alliance but bringing Impulse and Jimmy along.
"We can still be friends" never happens since Grian, Mumbo and Joel are all out of the game... The fandom is an entirely different place.
Bdubs still dies by falling from the nether fortress... He's the eight player out.
Etho can't kill Scar because of the Boogeyman curse since Scar is out already, he can't kill Bdubs either (the person closest to Scar when he was killed in canon) since he's also out so... Etho fails and is ninth out... BEST is now only ___T.
With the Impulse, Ren, Jimmy, BigB and Martyn team on one side Scott and Pearl recruit a newly allianceless Tango... Similiar to what they did Cleo in the og timeline.
Of the 6 only Scott and Jimmy become boogeyman as the other four are already out by this point of the game.
Tango is never killed by Bdubs, he just chills with Scott and Pearl. Scott flirty nature means that Flower Ranchers is born a season earlier with Scott as the middle link instead of Jimmy.
Scott still kills Impulse to get rid of the boogey curse, Tango appreciates the loyalty despite the curse. Impulse is tenth out.
Jimmy doesn't accidentally kills himself since Lizzie died before making the trap that killed him... Still, with how few people are left he definitely fails to get a boogey kill and is out eleventh.
Scott never has to escape Mumbo or Joel so he never kills himself by accident.
Pearl still makes the Boogeyman trap, BigB still opens it and dies... Since the boogey curse has scaled a session Pearl doesn't have to leave halfway and remains the boogey... Until BigB dies twelfth curing her. This means the boogeyman curse is no longer scaled by a session as it catches up.
Martyn still kills Tango, Tango is out 13th.
Only four players remain: Ren, Martyn, Scott and Pearl. No matter what happens it seems they are meant to be...
...However it happens earlier then canon and Scott is boogeyman. Scott still doesn't turn on Pearl out of principle but doesn't willingly refuse... Despite this Scott fails and is either killed by Martyn and Ren while trying to get them or just fails and is out. Either way he is out of the game 14th.
Pearl still boogey kills Ren, leaving her and Martyn as the last two players... Pearl is the clear victor between them.
Last Life is won by The Moon.
(Third Life but with only one life)
(Double Life)
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Itchy veins.
cleo :D
(Wels-Pyjarmor guy returns to share more weird headcanons. Hi.) One of Keralis' many, many strange hobbies is playing bad matchmaker for his fellow hermits based entirely off speculating what their theoretical kids would look like. Highlights (lowlights?) include suggesting that xB and Beef should get together "to see whose beard shape wins", or that False and Tango should get together "to invent a new and blonder shade of blonde".
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đđđ
Whose birthday is it?
(*two lives instead of one because when I tried with the soulbound everyone died too early for anything interesting to happen)
Tango still dies in the cave, he and Jimmy are at one life almost immediately... Ranchers still happen making Flower Ranchers complete. (Reference to my version of Last Life)
Etho and Joel also die soon to the enderman, they are also left with one life.
Scott is a strategist first, abandoning Pearl is strategically viable with three lives but with only two It's a bigger risk, a risk he doesn't take... He lets Pearl base with him and Cleo.
Cleo is much more likely to put her own enjoying her time over strategy so she stills ditches Martyn at first... Martyn considers Pearl going with Cleo and Scott to be a betrayal.
Ren and BigB are still visited by Pearl...though the situation is different they still likely die because of the enderman and still kick out Pearl for bringing death to them.
Martyn still maths wrong and pushes Cleo to her death, Cleo being Pearls teammate in this timeline makes the wedge between Pearl and Martyn deeper.
BigB still jumps in front of a creeper causing him and Ren to be the first and second players to be out of the game permanently.
Etho and Joel truly believed they wouldn't die during the fishing rod accident so they still go trough it in this timeline and still die. They are out of the game, Joel is third out while Etho is fourth out.
Etho and Joel are out and never kill Pearl for stealing their stuff, she keeps her two lifes.
Impulse is still mobbed by mobs and dies bringing himself and Bdubs to one life left.
Tango still releases a Warden, because of course he does... Pearl is much less happy about it in this timeline.
Now everyone but 4 has one life left and this where things get interesting, Grian and Scar in this timeline are both much less threatening with Scar having been out first in Third Life and Grian in Last Life... On the other hand Scott and Pearl are both winners in this timeline so they become the main target instead meaning Scar and Grian never get stuck in a tower with the ranchers meaning the ranchers don't die yet... Also Grian and Scar never have to sneak around underground meaning Scar doesn't fall into the sea of zombies so they also don't die yet.
Moreover Scott and Pearl are likely better at evading the others which added to Joel and Etho not being in the game means they probably manage to survive the session too.
Ren and BigB are dead meaning they can't kill Bdubs and Impulse, they stay at one life.
Jimmy still gets killed by the enderman, the ranchers are out of the game. Jimmy is the fifth player out and Tango is the sixth.
Etho and Joel aren't there to put the tnt trap that in our Double Life Scar died to...so Scar and Grian avoid yet another death.
Etho and Joel are also not there to kill Scott so Scott and Pearl also avoid another death.
Scar still kills Martyn and Cleo in the deep dark putting them out of the game seventh and eighth
Grian still dies to the warden, putting Scar and himself to their last lives.
At the end 3 soulbound couples remain: Bdubs and Impulse, Grian and Scar and Pearl and Scott.
Bdubs and Impulse are kilked first becoming the ninth and tenth players to loose their last lives.
Scott and Pearl are both winners who have showed little to no interest in winning again, so here when they both have already won in the end they let Scar and Grian be the finalists.
In the end only Scar and Grian remain, no secret soulmates, no betrayals in the last stretch... despite wether Scar trows the fight or not Grian is more likely to come out on top.
The Sun is crowned the winner of Double Life.
(Third Life)
(Last Life.)
(Limited Life)
After all the destruction and war, after losing everything⌠my mother is now battling a severe and malignant thyroid disease. She urgently needs surgery, but there is no medicine or hospital to save her here. Your donation could be her lifeline. Please, help us and share our plea. Help us donate
Thank you for this wonderful addition to our silly little thread. Similar things will probably happen in future.
Itchy veins.
Hereâs a story about changelings:Â
Mary was a beautiful baby, sweet and affectionate, but by the time sheâs three sheâs turned difficult and strange, with fey moods and a stubborn mouth that screams and bites but never says mama. But her motherâs well-used to hard work with little thanks, and when the village gossips wag their tongues she just shrugs, and pulls her difficult child away from their precious, perfect blossoms, before the bites draw blood. Maryâs mother doesnât drown her in a bucket of saltwater, and she doesnât take up the silver knife the wife of the village priest leaves out for her one Sunday brunch.Â
She gives her daughter yarn, instead, and instead of a rowan stake through her inhuman heart she gives her a childâs first loom, oak and ash. She lets her vicious, uncooperative fairy daughter entertain herself with games of her own devising, in as much peace and comfort as either of them can manage.
Mary grows up strangely, as a strange child would, learning everything in all the wrong order, and biting a great deal more than she should. But she also learns to weave, and takes to it with a grand passion. Soon enough she knows more than her motherâwhich isnât all that muchâand is striking out into unknown territory, turning out odd new knots and weaves, patterns as complex as spiderwebs and spellrings.Â
âArenât you clever,â her mother says, of her work, and leaves her to her wool and flax and whatnot. Maryâs not biting anymore, and she smiles more than she frowns, and thatâs about as much, her mother figures, as anyone should hope for from their child.Â
Mary still cries sometimes, when the other girls reject her for her strange graces, her odd slow way of talking, her restless reaching fluttering hands that have learned to spin but never to settle. The other girls call her freak, witchblood, hobgoblin.
âI donât remember girls being quite so stupid when I was that age,â her mother says, brushing Maryâs hair smooth and steady like theyâve both learned to enjoy, smooth as a skein of silk. âTime was, you knew not to insult anyone you might need to flatter later. âSpecially when you donât know if theyâre going to grow wings or horns or whatnot. Serve âem all right if you ever figure out curses.â
âI want to go back,â Mary says. âI want to go home, to where I came from, where thereâs people like me. If Iâm a fairyâs child I should be in fairyland, and no one would call me a freak.â
âAye, well, Iâd miss you though,â her mother says. âAnd I expect thereâs stupid folk everywhere, even in fairyland. Cruel folk, too. You just have to make the best of things where you are, being my child instead.â
Mary learns to read well enough, in between the weaving, especially when her mother tracks down the traveling booktraders and comes home with slim, precious manuals on dyes and stains and mordants, on pigments and patterns, diagrams too arcane for her own eyes but which make her daughterâs eyes shine.
âWe need an herb garden,â her daughter says, hands busy, flipping from page to page, pulling on her hair, twisting in her skirt, itching for a project. âYarrow, and madder, and woad and weldâŚâ
âWell, start digging,â her mother says. âWonât do you a harm to get out of the house nowân then.â
Mary doesnât like dirt but sheâs learned determination well enough from her mother. She digs and digs, and plants what sheâs given, and the first year doesnât turn out so well but the secondâs better, and by the third a cauldronâs always simmering something over the fire, and Maryâs taking in orders from girls five years older or more, turning out vivid bolts and spools and skeins of red and gold and blue, restless fingers dancing like theyâve summoned down the rainbow. Her mother figures she probably has.
âJust as well you never got the hang of curses,â she says, admiring her bright new skirts. âI like this sort of trick a lot better.â
Mary smiles, rocking back and forth on her heels, fingers already fluttering to find the next project.
She finally grows up tall and fair, if a bit stooped and squinty, and time and age seem to calm her unhappy mouth about as well as it does for human children. Word gets around she never lies or breaks a bargain, and if the first seems odd for a fairyâs child then the second one seems fit enough. The undyed stacks of taken orders grow taller, the dyed lots of filled orders grow brighter, the loom in the corner for Maryâs own creations grows stranger and more complex. Maryâs hands callus just like her motherâs, become as strong and tough and smooth as the oak and ash of her needles and frames, though they never fall still.
âDo you ever wonder what your real daughter would be like?â the priestâs wife asks, once.
Maryâs mother snorts. âShe wouldnât be worth a damn at weaving,â she says. âLord knows I never was. No, Iâll keep what Iâve been given and thank the givers kindly. It was a fair enough trade for me. Good day, maâam.â
Mary brings her mother sweet chamomile tea, that night, and a warm shawl in all the colors of a garden, and a hairbrush. In the morning, the priestâs son comes round, with payment for his motherâs pretty new dress and a shy smile just for Mary. He thinks her hair is nice, and her hands are even nicer, vibrant in their strength and skill and endless motion. Â
They all live happily ever after.
*
Hereâs another story:Â
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THE ONION MADE ME CRY