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Do you have a beginners guide to ez's lore for the uninitiated (me) 🥺
YOU GOT IT I LOVE NOTHING MORE THAN TO TALK ABT HER
Note: This only applies to Ez in our campaign, other Ez’s will vary.
BASIC INFO
Ez (goes by Ez)
She/Her
Human
5’0” (5'8") / 25-35 yrs (her canon is 5'8" and the height I draw her is noncanon LOL)
Romani (Vistani) descent
Action Girl (like the TV Trope)
Primary weapons are magic handaxe, saber, and the ability to call lightning from her fingertips.
An elusive NPC that’s both a world of help and a storm of trouble at the same time, Ez is protege to one of the greatest monster hunters in existence, and her nearly bottomless talent and expertise are countered only by her reckless, impulsive disposition and swiftly changing whims. Casual, confident, and deeply capable, she’s happy to share her knowledge with the party when asked, but her cat-like independent streak means she never stays for long.
When the party first met her, she had big ‘I’ll sell you for one corn chip’ energy, and while it doesn’t seem like she’ll betray them anymore, she still feels like a gremlin and is somewhat difficult to read. The party enjoys her because she’s easy to talk to and exchange theories with. Roma likes chatting with her when she’s around, and “likes” her, which at this moment involves giving her a lot of gifts and making fun of her when she loses things.
OTHER FACTS:
Has a below the knee prosthetic.
Says her parents were the worst.
Seems to have a complicated relationship with her heritage.
Running gag that she keeps throwing her ax into the figurative (sometimes literal) abyss despite not needing to at all and the party has to fetch it
Running gag that she just loses important things, like full horses, her magic cart, and her spell components
Can do triple the amount of damage of the party in a single turn
Lost her shadow once, and had to go on a long and difficult venture with The Twins to retrieve it back
Talks to Roma in Goblin, a language that only the two of them and none of the party know
Was first mentioned in Roma’s tarot reading (players are given a tarot reading in the beginning of the campaign called Tarokka that tells them important NPCs or artifacts abt the world that’ll help them in the campaign/relate to completing objectives in backstory)
The Tempter - speaks of one who will direct you to a mutual ally; to someone who knows something of your past and who will know something of your future. you must seek out the woman of recklessness who is missing one of her legs.
Can read tarokka, but claims to not be very fluent with it.
Agreed to go on a date with Roma.
Gifts Roma has given her:
Endure Elements - a spell casted on her, after first meeting, upon her departure, that protects from cold and heat and keeps casted comfortable for 8 hrs in extreme weather conditions
20 feet of chain - forged by local blacksmith, originally 30 feet. “It’s so you can attach it to your ax and not lose it anymore.”
A gold bracelet worth 100 gold pieces taken from the party’s first vampire kill
The ribs from a stag, hunted by Roma and Van Richten (Roma and Ez’s shared mentor) that morning
DAMSEL/HERO (an ireena/ez comic)
ez's cart