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Tetris - Blog Posts

5 months ago

hear me out on these two PLEASE

Hear Me Out On These Two PLEASE
Hear Me Out On These Two PLEASE

VIRTUAL HEAR ME OUT CAKE

VIRTUAL HEAR ME OUT CAKE

@iloveyapping @sweetnnaivete @flowers-for-em @theodditylacey @soft-likethesunset


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You guys know that boy who beat Tetris about a week ago now? He's from Oklahoma! (Yes, i'm just now learning this but also: Finally, something good from our state!)

But I've been thinking about this news in relation to that one Sky News reporter (you know the one), and I'm starting to wonder if her hostility was not only because of his age and her lack of understanding about how important and credible video games are to a younger generation, but also because he's an American.

To add insult to injury, he's an American from the Midwest from a town no person in Europe has ever heard of.

He's not from Boston, LA, Tampa, or any other buzzworthy place. He's a boy from a small area whose done this amazing thing, but because of all these reasons, it was beneath her to have to report about such a person.

And honestly if that's the case... she deserves to work at Sky News.


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1 year ago

Tetris worlds gba main menu

Tetris Worlds Gba Main Menu

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2 years ago

Tetris, only it's a first-person shooter.


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1 year ago
C-tetris Is Finished!

c-tetris is finished!

Holy crap this is the largest coding project I've ever completed. Over the last 7 months I've been recreating Tetris from the ground up, without any game engines or libraries or whatever. Everything, from code to art to sound effects, is made by me! I made this! And I published it on Itch.io!

You can get it → here ←

C-tetris Is Finished!
C-tetris Is Finished!

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1 year ago

Hey guys, it's been a minute since my last Tetris devlog. For those of you that are new here: Hi! Welcome! I'm making a Tetris clone of sorts completly from scratch without any game engines or libraries or anything of the sort, writing all the code and making all the assets myself. It's running on a custom-built engine I wrote (or rather, am writing) in C, using the Windows API for window creation and sound output and other low-level stuff.

Development has been going pretty smoothly since my last devlog. There's sound effects now! And new music! And new graphics! And pausing! And text rendering! And save files! And a lot of other things besides. I've spent a decent chunk of the time on behind the scenes stuff to just make the game run better basically. There's still a lot to do left but at this point the game has really started to come together. I'm really happy with it so far :3

You can find the GitHub repo here if you wanna compile it or just take a gander at the code or whatever. Please don't steal anything I will cry if you do and you don't want that on your conscious right? :(

(#1, #2, #3)


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1 year ago

Hey fuckers check out this Tetris devlog

So uhhh yeah. Here's another quick lil preview of my Tetris game that I've been working on. I built the game engine that it's running on from scratch in C without any libraries or some such (except the Windows API for opening the window and handling basic file stuff of course) so that's fun I guess. Right? Yeah. So anyways progress has been coming along surprisingly smoothly since my last update. There's finally some proper graphics! Yay! It's not finalised yet but y'know. It's something. I've been using Krita for the first time to make all the art assets and it's been really fun. Oh right, I'm meaning to make everything myself including art and music, not just the code. I've already started working on the score/level/lines UI code so that'll probably be done soon.

I've also finally made the GitHub repo public so if you wan't to take a look at the code or download it or whatever you can find it here. The repo isn't very user friendly yet but eh. Who cares.

That's all for now. Stay tuned :3

(#1, #2)


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1 year ago

Handmade Tetris Devlog - Gameplay!

You read that right folks. The game's got gameplay now. Revolutionary, right?

For those of you that are new here (which I imagine is most of you lol): I'm building a Tetris clone from the ground up in C without any game engines or external libraries or whatever, making everything myself. That includes the music and the graphics and everything else, not just the code. See my last post for more details.

The project has taken a major leap forward since my last update. We've actually got gameplay now! There's all the essentials of Tetris, from movement to line clears to a lose condition. It's an actual, playable game! Next up on my TODO is probably the preview window as well as the hold box, and then the score counter, which probably means that I have to implement a font rasterizer lol. And then there's of course hard drops and wall kicks and T-spins and all that. That's basically it in terms of actual gameplay, but there's still so much more to do after that. I'm excited.

See you in the next update :3


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1 year ago

Programming? On my Tumblr?

It's more likely than you think >:3

So anyways here's an early tech demo for a lil project I've been working on. I'm making a game in pure C without any external libraries or game engines or whatever, writing everything from the ground up. Why? To see if I could. And also because I hate myself.

This bad boy's got low-latency audio output with a custom audio mixer and WAV file loading, input handling (keyboard + mouse, no controller support yet), and a basic graphics renderer (with BMP file support), as well as some other fun little features. It's built on the Windows API but all the platform code is isolated so that the game can easily ported. And what grand creation shall I make with this? ...Tetris. I'm planning to make a Tetris clone. Lol.

Oh, and the tetris remix you hear in the background? Wrote that myself. Music was never my strongest subject but I am determined to make everything by myself.

That is all.


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