Main cast are Goncharov himself, his wife Katya (née Michailov), and Andrey
One side character is named Mario Ambrosini. He is described as a “sad boi” and is involved in gambling.
Set in Naples and involving a drug ring/mafia. The plot seems to involve Russian organized crime attempting to get a foothold in Italy.
There is a Boat Scene. Katya survives via resourcefulness.
Andrey and Goncharov have a substantial amount of homoeroticism. Andrey also has an internet in Katya. This forms a true love triangle.
At some point, Katya threatens to shoot Goncharov. This is framed as a Girlboss Moment.
There is also a Beer Bottle Scene.
Katya fakes her death.
i call my parents and say ‘yeah i can’t do family stuff tonight, i got too much stuff to do for school’ and i e-mail my professor and say ‘i can’t do my assignments tonight, work got crazy’ and i text my boss and say ‘sorry i can’t work late tonight, i gotta some family stuff’ and through this triangulation of deceitful excuses i at last will be free
Alright, so SadJack and I just finished Horizon Forbidden West and…honestly, I feel really frazzled.
They made a good post a few days ago as I was still collecting my thoughts, parsing out the parts I liked, didn’t, and figuring out how it aligns with Zero Dawn and why this sequel felt like something was missing.
TBH I still can’t fully articulate if I enjoyed the game play, the main plot, the worldbuilding, or the characters. Its all just a silly little mess in my silly little head. So, here’s me trying to decipher those silly little thoughts.
This is 7376 words long. I’m not sorry.
Spoilers under the cut.
Keep reading
Two friends sharing a quiet moment in th evening light.
after 1000 years, the complete mouthless catt compilation
Hey! I was wondering how everyone on the ISS adjusts to each other’s culture and language. It seems like it might be hard with language barriers and other factors, to live in a confined space with people from another country. Do others try to teach you their language? Does everyone mostly speak English, or do some people speak Russian?
I hope that someone, somewhere, voluntarily and unironically ends up spending New Year’s Eve reading the new chapter of my GRINCH x TONY THE TIGER Fanfic.
…wait does the priest thing mean my cursed fic has technically been exorcized
Elden ring or God of war for game of the year?
Oh boy, it's a close close call. I’m gonna rant.
In some ways, Ragnorok is an infallible game, it’s so perfect that poking holes in it seems so nit-picky that you just come off looking like a little jackass creature. I loved every second I played of it and I can't think of a better written, better performed, more charismatic experience. I've seen morons complain that the game has too many cutscenes, as if they didn't know what type of game they were buying into. I would whine about the cutscenes more if they sucked or if the game lacked actual gameplay but it most certainly does not. This game is CHOCK FULL of things to see and do, and all the flavor-text and optional dialogue is insane, on top of that, the game feels amazing to play and the move-set is sexy. When everything is going crazy, there are few games as exciting as this one. At the end of the day I can't think of a more satisfying experience, with one of the most thematically satisfying endings ever in a game.
Elden Ring on the other hand has its problems. It has a difficulty-scaling issue, it's buggy on every platform, it most certainly looks worse than Ragnorok, it has less endearing characters, and what little dialogue it has is pretty mediocre. That being said, Elden Ring is my GOTY. This game is kinda like my dream-game made real, an open world souls-like made by Hidetaka Miyazaki the legend himself - a game with the mystique of Breath of the wild without the shortcomings of content and variety. This game, in my eyes, is the single best example as to why a game should be open-world. So often in games I feel like an open world is a crutch. -- In ghost of Tsushima the open world disconnected me from the pacing and character-growth of our MC, the objectives felt so systematic and ubisoft-esque that it 'gamified' itself as you played, removing the atmosphere and experiential qualities of the experience over time - this effect can also be seen in Horizon Forbidden West, and Dying light 2. Elden Ring uses the open-world to surprise you, you learn so much, you need to be aware of your surroundings, understand the lay of the land, and find things without guidance. It does what Dark Souls did to adventure games and it removes the handrails from the experience, in this case, Elden Ring unlocks the open-world experience. As a result, there aren't many games that evoke such a CANDID experience in me. I've never had so much fun exploring a world, and I've never been so surprised by a game's sheer amount of content. I could go on and on but ultimately it removes the burdensome systems that typically plague games of this scale. I think the game has the best reward-feedback-loop ever, where every item is invaluable, versus the generic inundation of materials in other games, etc etc etc... At the end of the day, Elden Ring just another valuable lesson for the gaming industry; I feel like Fromsoft pops up and teaches the whole industry a new lesson every once in a while - like they know what people want at a fundamental level.
On paper, Ragnorok could be seen as the better overall package but as a result of it being linear, it lacks the candid experience that Elden Ring delivers in spades and I think, despite Ragnorok being one of the best-ever narratives put into a game of this caliber, Elden Ring captures what it means to be a video game better.
Congratulations to Elden Ring for winning the Game of the Year 2022 award in The Game Awards! Elden Ring was a turning-point experience in my life, and I couldn't be more grateful for being able to play this masterpiece! Here's a small fanart of Radagon to celebrate!