So it has been discussed that Dark Academia is quite Eurocentric and a bit (if not so much) elitistic. If you like it, it's alright, though.
If you, my Filipino mutuals, felt that Dark Academia is pretentious, maybe (just maybe) it's because we cannot really relate to it while its western practices cannot awake our connection to its roots. For us, it is just "aesthetics" and will never be a "way of life".
Personally, I like the dark hues of dark academia, but I'm a lover of Filipino culture eh.
I would like to gather your thoughts about the Dark or Light Academia aesthetics and lifestyle in Filipino cultural settings. I'm sure I can find many Filipinos here who have ventured more into reconnecting with the indigenous academic culture than I have.
Let's start! (lol haba ng intro ko, eto lang pala 'yon)
Share any media, books, movies, objects, study materials pertaining to the following categories: my examples, without pictures because I'm uncreative.
Book Reco: any myth book, tbh
Poets to read: Andres Bonifacio (for those who don't know, this boi made a poem about Sidapa)
Writing Instruments: Bamboo and ink
Classical Musical instruments: Talaandug (alam nyo yung bamboo flute ni Agilus sa Mulawin, yun 'yon)
Must study: Baybayin
Study Table snacks: Puto pao
Coffee and Tea Reco: Barako, tanglad tea, lavender tea, turnate tea, and Sampaguita tea, all of which are grown in south east asia and can be found in shopee/lazada.
Philosophy and ethics: I'm blank on this one. Sadly, I only know Nietzschean and Confucian.
Objects that should adorn your study table: sari manok, because I'm basic and edgy.
Objects that should adorn your wall: T'boli weaving, Fernando Amorsolo works, random wooden stick you found in the wild
Objects that should adorn your book shelf: clay pot, random wooden stick you found in the wild
Garments: red saya (I have 3! Who cares about heat death!)
All I can give are basics and general, I'm that surface level. Please share your knowledge to celebrate Filipino Academia aesthetics/life style.
((edit: ah, the problem of study aesthetics is the consumerism that comes with it. So a reminder, don't feel forced to buy anything. We're just vibing. And if you can buy things, go local as much as you can.))
Van Gogh, Monet, Waugh, Degas; pastel touch.
"Are you going to ride your own horse at all anymore?"
"It's too boring when I ride alone!"
Gen: Oh, is your "brain" acting "illogically"? It’s a hunk of meat with electricity in it, what did you expect?
Senku: Sometimes it scares me that you’re a psychologist.
Hey there! I saw your comment on my post and I just wanted to thank you a bunch for it. It really brightened up my day hearing you liked it + I was able to successfully convey fluff through music ^^
I'm so glad it brightened up your day! After I heard your song, I immediately read Saccharine and was like Yup yup it definitely suits the fic! I know it's not for the fic but listening to it before reading it is such an experience! You're so cool :]
A lovely silver mounted Kris of the Maguindanao, Philippines, ca. 18th-19th century, housed at the Metropolitan Museum of Art.
¸𓏲࣪ ˚.𝗹𝗶𝘁𝘁𝗹𝗲 𝗳𝗹𝘂𝗳𝗳 𝗵𝗲𝗮𝗱𝗰𝗮𝗻𝗼𝗻♡⤸₊˚
we'll start with short and cute hcs!
Psyche would be the cute type to love and get friendship bracelets for her best friend, like ones for her and Medea — and even if Medea is not one to do such unnecessary things, she would wear it anyway (at least just to please Psyche) and all the time, as she seems to be the kind that values objects with a sentimental story (like her nanny's necklace).
‘laser tag’
.
“Yoo Joonghyuk,” says Dokja, warily, “why did you bring me here?"
"Tactical retreat,” Joonghyuk replies. He’s doing that thing that’s in all the substanceless fluff romance novels, with his arm on the wall next to Dokja’s head and caging him in– not that Dokja reads those sorts of novels, of course, it’s obviously just osmosis– and his distressingly good-looking face is equally distressingly close to Dokja’s. This is not at all how Dokja had planned this day to go.
“We’re on opposite teams,” Dokja points out. Then they both pause while the outraged yell of probably-Kim-Namwoon echoes faintly from the other side of the field. “And I’m pretty sure that was your teammate. Whom you abandoned.”
“I have something more important to do.” Joonghyuk leans in and kisses the corner of his mouth before Dokja can formulate a response. “So? Planning to shoot me?”
The expression on Dokja’s face is probably not very attractive right now, stunned as he is. “I guess not,” he says, faintly.
Joonghyuk kisses him on the lips this time, tilting his head for an angle that lets him slide his tongue deep into Dokja’s mouth. Dokja can’t do much else other than wrap his hands around Joonghyuk’s unnecessarily thick biceps and kiss back, messy and eager.
When Joonghyuk finally leans back, they’re both flushed, hips pressed against each other still. “Are we still playing?” Dokja asks. Joonghyuk runs a hand down his side and he shivers.
“We are,” Joonghyuk informs him, and unceremoniously shoots him right in the chest.
Watching Yoo Joonghyuk saunter arrogantly away as his vest lights up and the stun sound plays in his ears, Dokja discovers, to his lasting shame, that he’s entirely capable of getting turned on by sheer bloody annoyance.
I don't know if you can answer this one, but basically, I know what needs to happen in my story and I know where it's going but it's like I can't get it there or don't have the ideas to get it there, if that makes sense? For example, I'm writing a short story and for this particular scene, these two characters need going to kiss to get the story going, but the dialogue and scene feels so flat or it's like I have no ideas to get from point A to point B.
You may think you know what needs to happen in your story, and you may think you know where your story is going, but knowing random things that have to happen and a general ending aren't usually enough to make a story unfold. For some writers it is, but not for most of us.
There are some key things a story needs in order for you to fill in those moments...
1) Motivation and Goal - every story is about someone who wants something trying to get that thing, so the first thing you need to figure out about your story is what your character wants, why they want it, and the steps they need to take in order to get it.
2) Internal Conflict - Your character's history, experiences, and current situation all play a role in who they and what they need. What does your character want to change about themselves or their situation?
3) Antagonistic Force - When you're trying to reach a goal, there's almost always an antagonistic force creating obstacles you must overcome. If you're training to run a marathon, those obstacles are probably created by the limitations based on your current level of fitness. If you're trying to survive a gladiator-style fight, the antagonistic force is whoever/whatever put you in that situation and on a smaller scale, whoever/whatever you need to fight to survive.
4) Stakes - Stakes are the things that matter most to your character. These are the reasons your character is motivated in the first place, the reason they want to pursue their goal. Stakes are the best thing that could happen if your character succeeds, and the worst thing that could happen if they fail. What's the worst that can happen?
Sometimes, when you're trying to reach a goal, the stakes are raised. This could be a natural raising of the stakes, like a smoldering volcano showing sudden signs that it's about to blow and threaten the character's family in the village below. It could be an intentional raising of the stakes, like the villain kidnapping your character's significant other, forcing your character choose between slaying the villain's dragon that's terrorizing the village, or saving their loved one.
Your character's goal tells us where the story is going. Your character's motivation tells us why the character wants to get there. Their internal conflict tells us why they want what they want, and why they do the things they do. The antagonistic force tells us who or what they're up against and what obstacles they'll have to overcome on their way to reaching their goal. Stakes tell us how things can get increasingly worse/increasingly more tense.
When you know all of these things about your story, you start to understand the individual things that need to happen, like the moment when your character finds out their loved one was kidnapped, or the moment when the smoldering volcano starts to rumble. When you know the individual things that have to happen, you can build scenes around them. When you know what your characters want, why they want it, what internal conflict drives their choices, and what's standing in their way, you understand what your characters would need to talk about in each scene.
Have a look at the following posts for more help:
Guide: How to Turn Ideas into a Story Guide: Filling in the Story Between Known Events Guide: How to Outline a Plot Basic Story Structure How to Move a Story Forward
Good luck with your story! ♥
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