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Gamedev - Blog Posts

1 year ago

More Pause Menu

I don't utilize Godot's built-in stuff for UIs very well which results in silly issues like this. Will I take time to figure it out properly? Maybe. Will I continue to use hacky, janky, fixes. Certainly


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1 year ago

More WIP UI stuff

More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff

I really cannot go a day without tweaking these mockups. Maybe one day they will be features that actually work in the game lol


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1 year ago

Glitchy Bushes

Glitchy Bushes
Glitchy Bushes

Also some of the print statements my inventory calls since the UI was still not implemented yet.


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1 year ago

Inventory Update Notices

Pretty minor, the inventory backend was the harder more impressive part. I really need to work on animations for lifting objects lol


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1 year ago

More Damage Popups

good job me


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1 year ago

Damage Popups

The whole point is to provide context on what important modifiers might have applied to the damage. I've overhauled the battle system a bit since so they don't look like this anymore but yea progress...


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1 year ago

Pause Menu

I kinda of want to tweak it a little, don't mind the placeholder icons lol. As for what I've been doing up until now. I was working on this back in March and uh since then I've been tweaking the game here and there. As for the lack of posts... I just got lazy I guess.


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1 year ago

Lifting

less buggy than push... sorta


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1 year ago

Mockup

Mockup

I really like this but I have plans for a tiny overhaul as I'm writing this. Turns out soft shadows are better rendered by engine...


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1 year ago

Environmental Asset

Environmental Asset
Environmental Asset

it looks off to me for some reason. I kinda just made it because I was bored, maybe ill turn it into a puzzle element...


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1 year ago

Pause Menu Implementation

Pause Menu Implementation

I decided to stop tweaking the look and actually start putting it into the game. Exporting assets is a lot of work so I just kinda put placeholders in...


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1 year ago

Csprites

Csprites, aka Combat Sprites are the counterpart to isosprites. They show up in the battle scene. I don't really like the look of them and I dread coding for some reason. So lets redraw them. new base

Csprites
Csprites

Test sketch

Csprites

alice head

Csprites
Csprites

yea she frowns underneath the mask

Csprites
Csprites

looks okay I guess, but still feels off, might redraw again later... (I did redraw them again later, I know since this work was done months ago)


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1 year ago

Emotes

Emotes

since my game doesn't have character portraits I have to find other ways of emphasizing my really dry writing... maybe I should just learn to draw character portraits...


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1 year ago

Push...

I think this is an excellent example of why I dread implementing things.


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1 year ago

Banter Box

Banter Box

Implemented! I like it but it does add extra button presses to something some don't enjoy while in the middle of gameplay... maybe I should save it for cutscenes?


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1 year ago

Discord Rich Presence...

Discord Rich Presence...

was this necessary to add right now, no was this easy to add and another means of attaining validation and visible progress... yes


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1 year ago

Isosprites

Isosprites

I call em isosprites since they are isometric sprites. Off all the art in my game I like these the most, yet I never want to spend time making more of them. I guess ill get all the time in the world to make them if I can get passed this project's pre-production phase (I'm sorta close... maybe I should make a checklist...) sneaky peeky behind the scenes

Isosprites
Isosprites

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1 year ago

More WIP Inventory

More WIP Inventory
More WIP Inventory
More WIP Inventory
More WIP Inventory

I spend a lotta time tweaking designs instead of coding, which I feel guilty for... probably because my project's viability suffers a bit each time because I want it to look perfect before the first implementation... maybe ill spend a month doing quick and dirty sprints where I implement features in a week... maybe


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1 year ago

WIP Inventory

WIP Inventory
WIP Inventory

specifically the list... My item categories have icons now. Icon design is hell but it's satisfying to have a finished set. Maybe I should try spending time brainstorming on ben and baber.


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1 year ago

WIP results screen

WIP Results Screen
WIP Results Screen
WIP Results Screen

I feel like i've posted these already. Sorry if the image quality sucks, I'm kinda just copying old stuff I posted on discord so maybe it's getting double compressed. I'm preemptively apologizing cuz the preview looks super blurry but I'm too lazy to do something about it. Maybe I should apologize for that instead.


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1 year ago

WIP ui stuff

WIP Ui Stuff
WIP Ui Stuff

^ popups for damage context

WIP Ui Stuff

^ new status effect badges (used to be just text) still wip

WIP Ui Stuff

^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player

WIP Ui Stuff

^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code


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2 years ago

Game World

Game World

a few locations to say the least. I think there are 9 major cities, 10 small towns, and a lot of dungeons... I might cut some towns...


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2 years ago

Overworld Attack VFX

Overworld Attack VFX
Overworld Attack VFX

ended up scraping these and changing the system...


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2 years ago

Overworld VFX

Overworld VFX

might get rid of the half circle on the bottom.


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2 years ago

Oct 15, 2022

Oct 15, 2022
Oct 15, 2022
Oct 15, 2022
Oct 15, 2022

UI revamp. Yes, I revamped the look without implementing any of them, no I will not explain myself. We're getting kinda close to the future... I'm gonna run out of content to post daily lol.


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2 years ago

Jun 18, 2022

OptOut encounters. I need to add more sound effects, an alarm sound for when one of these pops would be fitting.


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2 years ago

Jun 11, 2022

Jun 11, 2022

voila, house. These ones are pretty simple but now I understand what my workflow is for when I make a nutty one. The tall one needs a balcony 100%. I should make that... but then do I have to let the player onto the balcony, and if I let the player on the balcony, do I let them jump off it into some hay on a horse cart conveniently placed below the balcony? decisions decisions.


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2 years ago

May 7, 2022

trapped chests, I want to also have a teleport chest but I need to add additional zones to implement and test that, which requires me to save the state of the scene or area streaming. Yea... I have a lot of work to do.


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