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Gamedev - Blog Posts

2 years ago

May 4 - May 6, 2022

May 4 - May 6, 2022
May 4 - May 6, 2022
May 4 - May 6, 2022
May 4 - May 6, 2022

New dirt path tileset, some mockups, and a door.


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2 years ago

April 30, 2022

Chests! Normally they won't initiate dialog but inventory isn't set up so yea... I'll be real with you it's almost been a year since I put chests in and inventory still isn't set up... I got started a few days ago tho, maybe it'll be ready before this summer, fingers crossed.


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2 years ago

April 27, 2022

April 27, 2022

Added some trees, They sway slowly so I sped up the gif.


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2 years ago

April 23, 2022

took about a year and a half but now you can do not battle things and switch to battle things.


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2 years ago

April 16, 2022

For the first time since the battle system, I actually programmed in an important feature. Now I can tell a story! IF ONLY THE STORY WAS WRITTEN.


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2 years ago

April 6, 2022

April 6, 2022
April 6, 2022

isometric perspective was a mistake, it took me a year to draw a nice chest, don't question why they look slightly different. I'm not going to change the game's field map perspective though since iso is hot.


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2 years ago

April 2, 2022

Lotta rain, try to avoid getting shocked if you get soaked.#indiegame #GodotEngine #screenshotsaturday #RPG pic.twitter.com/DJUWensTQH

— Ali A (@Alkaliii_) April 2, 2022

sorry about this, uh ill edit it later after I compress the gif. just pretend the twitter wrapper isn't there and it doesn't get worse every time the owner tweets


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2 years ago

Development Update

Hello, I made a post on TIG just now. It summarizes some future progress that hasn't been posted here. Check it out if you feel like it.

forums.tigsource.com
pearlessential

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2 years ago

Mar 30, 2022

Mar 30, 2022

the overworld hud looks kinda like this but better since I cannot program something first for the life of me before making art. Although since it looks nice in the future I have high hopes for when I eventually put it in the game.


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2 years ago

Mar 26, 2022

Mar 26, 2022

Bam, isometric character controller with followers (the followers aren't all that cool and I had to make compromises, but whatever)


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2 years ago

Mar 21, 2022

Mar 21, 2022

this might not look all too impressive but I busted my ass of making this and with it done I finally started working on the field map (I call it the overworld but that's due to a misconception on my part)


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2 years ago

Mar 12, 2022

Mar 12, 2022
Mar 12, 2022

not gonna lie I think I started to code a bit again in march... Thats good, I was convinced I wasted a year churning up ideas.


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2 years ago

Mar 5, 2022

Mar 5, 2022
Mar 5, 2022

Yea that's right, I want my game to have an adventurers guild with ranks. I'm going to take my sweet sweet time explaining the rank system to the player even though it will barely differ from the speech given in every trashy isekai made since 2018. Recently I redesigned the rank insignias (I was bored and didn't want to code) sneaky peaky

Mar 5, 2022

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2 years ago

Mar 2, 2022

Mar 2, 2022
Mar 2, 2022
Mar 2, 2022

If twitter dies and I didn't punt everything over in time, just know that I post everything on discord first. If discord or my hard drive dies, that's when I'm screwed (I really should back up the project tonight or something)


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2 years ago

Mar 1, 2022

Mar 1, 2022
Mar 1, 2022

Another day another mockup, even though I feel like I got nothing done in 2022 I guess maybe it was just the year of the mockups?


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2 years ago

Feb 28, 2022

Feb 28, 2022
Feb 28, 2022
Feb 28, 2022

Enemy design is delightful, but it's better if I come up with a story first... did you know writing is hard? I literally have to learn everything when it comes to this and it's nuts that some of it was actually taught in school but I didn't listen.


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2 years ago

Feb 27, 2022

Feb 27, 2022
Feb 27, 2022

ngl these old mockups are cringe. What's worse is, I know they're cringe since I end up redesigning them in the future... but the redesign isn't in the game either (although I'm working on it so I can push a new build) Speaking of builds if you join the discord server you can play them (if I haven't switched anything up by the time you read this) you should join and watch me get the slowest percent speedrun world record for indie game development. I would put a link here but it's 1 am and I have like 30 more twitter posts to push over onto here.


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2 years ago

Feb 26, 2022

Feb 26, 2022
Feb 26, 2022
Feb 26, 2022

It was around the 1 year anniversary since development started when I originally posted this and it totally slipped my mind. Hopefully I do something for the 2 year anniversary, but i'm busy and it's technically now (Feburary) Welp, I always have next year


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2 years ago

Nov 5 (2021) - Feb 16 (2022)

Nov 5 (2021) - Feb 16 (2022)

Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)

image dump, uh yea... sorry?


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2 years ago

Oct 14, 2021

This was a quick and dirty test but, it was the best I could do. 2D VFX is really hard if you don't want to draw every frame and you don't know how to use shader graph shiz and whatever. I hope I can do better in the future, but uh technically I'm future me and I haven't touched VFX since...


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2 years ago

Aug 28, 2021

While the ecg minigame thing is cool, it is literally a placeholder I think. IF SOMEONE would program an inventory I would let you use an item for free in between waves instead of trying to catch a heartbeat.


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2 years ago

Aug 22, 2021

Aug 22, 2021

yes I put QOL features in instead of basic functionality like an inventory, or a flee button.


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2 years ago

Aug 21, 2021

Aug 21, 2021

...never make art first? Nah if i didn't do the art I would actually have zero motivation to code. This is like really basic stuff for a jrpg/rpg but I guess it only took 6 months?


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2 years ago

Aug 20, 2021

Aug 20, 2021

Punting everything over from twitter is a bit tedious. At least reposting everything slowly gives me time to make things I should've made while wasting time... I guess?

Oh yea I guess take a look at this super old UI, it looks different now... in the future. Well if I ever get to implementing it instead of tweaking it left and right


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2 years ago

Aug 18, 2021

Aug 18, 2021

Dawn of the first slime, I have so many things I need to do...


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2 years ago

Aug 16, 2021

Aug 16, 2021

my super wack workflow, ngl even though it's okay I want to redraw all the characters, but it will screw up the scale of the enemies and environment unless I redraw them with a similar size and proportion, but if I do that, did I really redraw them?


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2 years ago

Aug 12, 2021

Imgur: The magic of the Internet
Imgur
Find, rate and share the best memes and images. Discover the magic of the Internet at Imgur.

Another imgur link. dang I need to optimize my gifs... Or maybe I should work in only video...?


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2 years ago

Aug 11, 2021

Imgur: The magic of the Internet
Imgur
Find, rate and share the best memes and images. Discover the magic of the Internet at Imgur.

Sorry for the imgur link, my gif was too chonky. Which makes sense I guess since it's a 30-second-long textbox that needs some of it's messages pruned.


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2 years ago

Aug 10, 2021

Aug 10, 2021

CS Alert textbox


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2 years ago

Jul 24, 2021

Good ol screen shake, shake amount is relative to the relationship between damage and current hp. It will shake more the closer DMG is to Current HP, and even more, if DMG is greater than it.


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