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Gamedev - Blog Posts

2 years ago

Jul 23, 2021

Jul 23, 2021

New timeline puts the character's faces on it. Enemies will also have faces on it probs


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2 years ago

Jul 21, 2021

Actual turns + new active indicator.


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2 years ago

Jul 20, 2021

Characters can't be revived mid-battle.


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2 years ago

Jul 13, 2021

Jul 13, 2021

a bug, this is not intended behaviour, tbh pretend you didn't even see this. My game has zero bugs, this is self-sabotage posted to make you think my game is buggy.


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2 years ago

Jul 13, 2021

posting videos on tumblr seems to be a billion times more enjoyable than trying to post them on twitter. oh and yea now the characters move a bit when they do stuff.


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2 years ago

Jul 10, 2021

the background is now pretty


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2 years ago

Jul 10, 2021

Jul 10, 2021
Jul 10, 2021
Jul 10, 2021

yea that's right, I made the trees move


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2 years ago

Jul 9, 2021

cool status effects. I actually need to fix the art for these right now in the present lol. PRO means protected


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2 years ago

New Isosprites

New Isosprites

Hello, this is Ali from the future just checking in to show off these amazing new isosprites. Now you can see Jordan and Phoebe on the overworld. Way better than Alice and her two doppelgangers. The hardest to make had to have been Phoebe tho. Her hat is nuts.

New Isosprites
New Isosprites

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2 years ago

Jul 8, 2021

cool system that lets you survive with 1 hp when you really should've died if you have a high-luck stat. also healing is in. it's bog simple stuff but I literally do not know how to code I am a master at programming.


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2 years ago

Jul 8, 2021

Jul 8, 2021
Jul 8, 2021

I had to directly link these to twitter again since I saved over the originals on my hard drive. Did I mention my hard drive is almost full? Don't worry I bought an m.2 thing with another tb. I'm too scared to install it since the slot is on the underside of the motherboard.


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2 years ago

Jul 7, 2021

I got so many things done during 2021. Like all of 2022 passed by and I barely refactored some of the code and continually realized how shit my game story will probably be my game will have a great story please play it when it's done

original tweet below:

AOE techniques work! I also learned the oddities of integer math recently... math is wack. -- Next up will probably be Healing? or Buff/Debuff.


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2 years ago

Jul 5, 2021

Jul 5, 2021

sometimes I direct link to the image on Twitter. I am now realizing that might be a mistake and like a few posts might die out of nowhere. Oh well everything is preserved pretty nicely on discord


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2 years ago

Jul 1, 2021

idk if you've noticed but like I queued up all these posts so my page could run itself for awhile. I've noticed that my blog's current theme only makes the videos look super nice but the images are displayed too small and it kinda ruins the aesthetic tbh

oh yea I guess I should add this is showcasing battler selection. it's pretty fancy.


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2 years ago

Jun 29, 2021

okay, not gonna like this is cool, how the heck did I program this.


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2 years ago

Jun 27, 2021

reposting everything kinda sucks, but like I haven't been making a lot of new content while I've been focusing on the story so hopefully, this will hold over? maybe. I should work on my game more.


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2 years ago

Jun 22, 2021

Jun 22, 2021
Jun 22, 2021

Major changes to the UI, both of these are mockups tho so yea


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2 years ago

Jun 6, 2021

Jun 6, 2021
Jun 6, 2021

Finished up a few character designs. I introduce the rogues and knights again.


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2 years ago

Mar 5, 2021

got one of the UI elements working in engine, Kinda sleek but miss the drop shadows...


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2 years ago

Mar 1, 2021

Mar 1, 2021

This was back when I was testing layouts rapidly. Probably the only time in my art career that I trusted the process.

discord?


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2 years ago

Feb 22, 2021

Feb 22, 2021

Time to begin a shit ton of reposting. The title is the date of the original post. If you don't want to wait for it to appear here you can try and find my Twitter. No, I will not link it for you lazy bum. I will link discord tho


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2 years ago

What makes you passionate enough to decide to keep working on your game?

I really want to play my own game. Making all the art for it while frustrating is still enjoyable. Maybe a tiny bit of sink cost fallacy.


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2 years ago

Yellow Yellow, this is content that would have probably appeared on twitter in the middle of 2023...

Yellow Yellow, This Is Content That Would Have Probably Appeared On Twitter In The Middle Of 2023...

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2 years ago

yellow

Yellow

I'm Ali. This is a blog for my video game, I usually do this on Twitter but you know, rich dude wants more money. Welcome! I usually just post stuff about the game. My game is a JRPG-inspired exploration game called pearlessential. It's made in Godot Engine.

Website: pearlessential.webflow.io/

Itch: https://alkaliii.itch.io/

and since you read this far, I have an empty discord server waiting to be populated that you can find here: https://discord.gg/UZ3DCZXmr9

Not sure what else to say right now, other than be patient lol.


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8 months ago
It's Far From Perfect, But I Made A Damn Animation System That Allow Me To Load The Anims From TSV Files.

It's far from perfect, but I made a damn animation system that allow me to load the anims from TSV files. Now I have no excuses for finishing this game.

It's Far From Perfect, But I Made A Damn Animation System That Allow Me To Load The Anims From TSV Files.

There is a shit ton of pointers, but somehow, still more confortable than unity.


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10 months ago
Raylib's logo

SS: Okay, the first 4000 lines of code with you were fun, and perhaps is my fault for using so many pointers, but damn, now I'm kind of lost. Still better than Unity tho?


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1 year ago

SS: I was unsure whether post here or what but, damn, Twitter is a burning hell and I just want to make funny videogames with my friends.

This is Birthright, a "small" project that was supposed to just take a couple of months but OH WELL, in four month will be a year, hell. This videogame is, clearly, based on The Binding of Isaac and intended to be a roguelite hack and slash. But since it is made in unity, this whole project has been a real ordeal, like, for some reason shaders didn't work and I had to delete the whole URP STUFF AND RE DO LIKE EVERYTHING?!?!?!?


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