Your gateway to endless inspiration
I still remember how I felt playing Quake for the first time. Coming from a few years playing Doom and Doom II, Quake was pretty much the same storyline and such, but it just felt... darker. Grittier. More hardcore. And damn, was the movement smooth and the lighting effects next level. Multiplayer was balls nuts.
Quake quickly spun into a massive, well-respected franchise all of its own - Some of the older titles and their alterations are still the go-to for a lot of FPS fanatics!
The original title shipped with an atmospheric, Industrial nightmare courtesy of Trent Reznor. You know, the Nine Inch Nails guy. The wonderfully sadistic nail gun weapon in the game? Yeah, it even had Nine Inch Nails' logo on it.
However, if you wanted to, Quake supported playing tracks from the CD in your drive instead, which was really radical. I often played Quake while listening to White Zombie's "Astro Creep: 2000." Fighting Chthon to "Super-Charger Heaven?" Perfection. DEVIL MAN! DEVIL MAN!
At one point, a group named Sonic Mayhem released an album called "Methods of Destruction." It was meant to be played in this way, replacing the original soundtrack to Quake with a fiercer, harder hitting experience. And it was a hit - Their sound was such a great fit that they got to compose for Quake II and invited their friends Front Line Assembly to help make some tracks as well, culminating in that band also making music for the series. Another notable composer in the mix was the person behind the Quake games for the Nintendo 64, the amazing Aubrey Hodges, who was of course no stranger to FPS soundtracks.
Every official release and Mission Pack is included here, but honestly... Why stop there? I'm also sharing my collection of music from the most famous total conversions, alterations, and unofficial packs. They definitely deserve love too.
As games in the series or related material reaches the 15 year old mark (like "Quake Live" will in 2025), I will add those to this archive as well.
Download it here: