Your gateway to endless inspiration
Magnificent! I was hoping to find something like this, it's spot on.
I never liked these fences (and it seems no one else liked it either, as I couldn't find any recolor or retexture of them), but that changed once I found out that they were inspired by the Parisian subway stations in Art Nouveau style:
Lovely, isn't it? Therefore, I decided that a less shiny texture would fit them well, applied @cluedosims' rough metal textures to them and voilà! Now they're finally useful:
These are default replacements for the two fences in-game ("Nouvelle Fence by I. Ron Smith"), the green and the iron one.
I also found two other textures in the game files ("brass" and "white"), which I put in proper packages so now you can use them as well, and they're recategorized to appear neatly together in the catalog.
Since I linked these directly to the hidden Maxis texture files, they will pick up any default replacement you might have for these textures. In my default replacement file, those textures are replaced with @cluedosims' "bronze" and "silver" textures, respectively.
⚠️ Not all the files are meant to be put in the Download folders! Here's what you need to know:
The three files inside the folder labeled "These ones go in your Res - Catalog - Bins folder" should go in this path:
C:/Program Files (or wherever else you installed your game)/The Sims 2/[your latest EP or SP]/TSData/Res/Catalog/Bins
If you don't want Cluedo textures, and you merely want to unlock the lost and found Maxis textures, simply abstain from placing the default file in your Downloads folder.
Please let me know if you have any doubts or if I screwed anything up.
Credits: @shastakiss / @cluedosims for the textures!
The void of doom has bothered me for a long time. I finally found the textures in the program files months ago, and it took me months to get around to making an upload. I also found out how to get paint under the water, but I imagine there’s at least one person who would want the simpler way of using a default.
Here’s the preview/swatch of all 3 options:
As shown in the first picture, the terrain.ini can be edited to get rid of the sand edge (which shares it’s texture with the beach texture). Editing this file is optional, but I personally recommend it. I included a terrain.ini in the download, which is from the MG program files.
I haven’t seen any differences between various EP/SP combos, but you may want to edit your own if you’re way pre-MG or have your own configurations already in your own terrain.ini. Open the terain.ini file in the program files of MG or your newest EP of you don’t have MG. The file path will be something like InstallLocation/Sims 2/Most Recent EP\TSData\Sys. For example mine is C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Sys
These are the values I used:
ShallowPaintDepthMin=-0.35 DeepPaintDepthMin=0 ShallowPaintDepthMax=5 DeepPaintDepthMax=2BeachPaintPeakDepth=0 BeachPaintEndDepth=0 BeachPaintMaxAlpha=0
Any terrain.ini edits won’t apply to existing ponds, although this is pretty easy to fix. Just redig around the pond edges (some objects may need to be moved) then undo it. The pond paint will be updated. Then fix any terrain painting/objects/deco that got messed up.
All files are compressed with included swatch and preview. I also included the terrain.ini instructions.
Download | Alt
Credit to Nilxis for the textures.
You all can thank Sunni for putting this idea on the table and in my head in the midst of the DR madness I am suffering. Basically, as she watched weeds spread across a test lot of hers, she thought hm…it would be a nice touch if it was grass growing naturally. NOW IT IS. But you all know me and I can’t stop at that…so not only do you get grass, you get clover! Still not enough! How about some wildflowers instead? Pick from 10 choices! Let one “weed” sprout and watch it go crazy so you too can have wonderous things growing instead of nasty old weeds. But weeds are bad, my sims hate weeds! Is that what you say? These DRs are modified so that they don’t tank environment score when they are present! So enjoy letting them spread. Autonomy has been turned off on them so those OCD sims won’t rush to get rid of them. Too impatient to wait for weeds to grow? These have also been made available to buy from the catalog itself. Plop one down and let it take off. You can find it in the Misc > Misc category. These meshes are less poly than the original weeds so they shouldn’t bog down too much. You can always direct a sim to pick weeds but don’t let them do so unsupervised or they will pick EVERY “weed”. As always, you can only have one DR for anything in your game. Choose wisely. Mesh/texture props to Kate and Kativip.
SFS Download
📦 Tuesday CC Dump
Here's this thing (two things, to be exact) I came up with. Looks kinda modernist, as in: eastern bloc modernism 😅 Decorative bits can be used on its own to create a sort of leaning pergola.
Download: SFS | BOX
❗ Note: Top bit becomes quite dark if a wall is lit from the opposite side :/
Angled wall mask is actually a window but I categorized both objects as Buildmode/Architecture (so M&G EP is required).
*This is for The Sims 2