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My 4k render. Like my mother told me,
You build your first house the way you think you want it, learn from the mistakes; sell it and build another one.
I learned so much about lighting, texturing and rendering with this project. It took forever, but I now I can move onward to other projects. This is my first real big environment that I composted with render passes. I also used photons, final gather rays, god rays, mia material, and a render farm. The render farm was awesome, and I got to learn Thinkbox Deadline, as well as help other students and productions manage the farm. (I got to be the school’s render wrangler.). I would like to change a few things with this render. However, its time to move on to the next project, I spent enough time on this one. All well worth it.
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Created using.
Autodesk Maya 2015
Adobe Photoshop
Autodesk Mudbox
Thinkbox Deadline
Mental Ray
Substance Designer (only the floor)
Quixel Suite: (mostly nDO)
Blackmagic Designs: Fusion 7