Your gateway to endless inspiration
My 4k render. Like my mother told me,
You build your first house the way you think you want it, learn from the mistakes; sell it and build another one.
I learned so much about lighting, texturing and rendering with this project. It took forever, but I now I can move onward to other projects. This is my first real big environment that I composted with render passes. I also used photons, final gather rays, god rays, mia material, and a render farm. The render farm was awesome, and I got to learn Thinkbox Deadline, as well as help other students and productions manage the farm. (I got to be the school’s render wrangler.). I would like to change a few things with this render. However, its time to move on to the next project, I spent enough time on this one. All well worth it.
tinanewtonart.com
Created using.
Autodesk Maya 2015
Adobe Photoshop
Autodesk Mudbox
Thinkbox Deadline
Mental Ray
Substance Designer (only the floor)
Quixel Suite: (mostly nDO)
Blackmagic Designs: Fusion 7
Course: Texture and Lighting Model Provided without textures
Software used: Autodesk Maya/Mudbox
Christina Backlund Newton http://tinanewtonart.com
Lighting and Texturing Class. W.I.P
Overarching Project- Working on lighting setups. Current stage- Troubleshooting
Working on my semester long project- build a scene (which all these models are 3D party sourced from turbosquid (free ones) and 3Drender Challenge... no time in this course to build your own.)
I like the way the light looks in the black and white, the way the windows silhouettes are farther apart, whereas the two in sepia has better render quality. I am having issues with God Rays, and the Transmat/Parti volume box- graininess and odd color changes to the left wall and ceiling. (the sepia versions are missing a part of the table- forgot to unhide it in these test renders) Anyhow- the scene is a small cramped apartment of a slob (adding more items), where the occupant has left something on the burner that just begun to smolder- hence the reason for god rays (aka "light beams with participating media"). Which will add to the effect of the smoke gathering in the room.
Eventually, I will be adding smoking effects above the stove as well as textures to reflect the charring from the smoke's carbon...
Another planet Earth I made before the last one…. do you think Africa looks huge!?
©Tina Backlund Newton http://tinanewtonart.com
I’m raising money for my Summer #Arts Course #Tuition. Click to #Donate: http://www.gofundme.com/9yj1m8 #gofundme
I created the world one night out of boredom in Maya. Actually NASA had an animation fellowship earlier this year, and I hope by the time I graduate from school I will be a candidate for it if it opens up again.
©Tina Backlund Newton