Your gateway to endless inspiration
Refactored all movement code to work in a state machine, added rolls, easing for indirect input moving, and a simple dynamic camera 🐺
still have no idea what I'm doing but blender has been fun!!
🎸 Rammy
One, PlayStation (1997)
Driver: You Are the Wheelman, PlayStation (1999)
Oddworld: Abe's Oddysee, PlayStation (1997)
Breath of Fire 3, PlayStation (1998)
Warhawk, PlayStation (1995)
Crash Team Racing, PlayStation (1999)
Spyro the Dragon, PlayStation (1998)
Grand Theft Auto, PlayStation (1998)
Metal Gear Solid, PlayStation (1998)
Medal of Honor, PlayStation (1999)
Die Hard Trilogy, PlayStation (1996)
Tekken 2, PlayStation (1996)
Final Fantasy VII, PlayStation (1997)
Resident Evil 2, PlayStation (1998)
Jet Moto, PlayStation (1996)
Twisted Metal 2, PlayStation (1996)